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Flying Man

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Flying Men are minor characters in EarthBound, where they live in Magicant and can be recruited by Ness to fight alongside him.

In Super Smash Bros. for Nintendo 3DS

A Flying Man attacking Pit

Flying Men occasionally appear in the Magicant stage, coming out of their house on the top left platform. When attacked they start fighting alongside the character who hit them. When a Flying Man is KOed, a small grave appears near their house. Only five Flying Men in total will spawn in a single match.

Suicide grab glitch

If Bowser attempts to use the Flying Slam offstage on a Flying Man, he will not be KO'd upon reaching the lower blast line, but instead fall indefinitely. [1] It is possible that Bowser cannot be KO'd until the opponent he's grabbing is (in order to ensure the opponent loses if they both have one stock remaining), and that the Flying Man does not properly interact with this.

In Super Smash Bros. for Wii U

A Flying Man can appear as a random event in Smash Tour. He follows the first player who bumps into him, and when bumping into another player he knocks them away before disappearing.

Origin

The Flying Men are a race of bipedal bird creatures that can be found in Magicant in both Mother and Earthbound. In both games, either Ninten or Ness can recruit them to help in battles while exploring Magicant. Should a Flying Man be defeated however, a grave will appear outside of their house and they cannot be revived. There are only five Flying Men available in both Mother and Earthbound, which is also the case in Super Smash Bros. for Nintendo 3DS.

Trophy

Flying Man
The Flying Men are a team of five birdmen. Each time a Flying Man appears, he'll help the first person to reach him with Flying Cross Chops and Somersault Kicks. A small memorial stone will be erected for each one defeated. Once all five are gone, they're done fighting forever until the next battle.

Trivia

An image of the Flying Man's planned 3D model.
  • The Flying Men were originally intended to have used 3D models instead of 2D sprites. Masahiro Sakurai stated the reason for this change was to lessen the system requirements on the 3DS's hardware.