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List of updates (SSBU)/1.1.0 changelog

< List of updates (SSBU)
Revision as of 08:23, July 27, 2019 by Zakawer2 (talk | contribs) (Removed information from a suspected sockpuppet. And yes, Super Sheet has the same damage multiplier for reflected projectiles as Arsene Joker's Makarakarn, based on personal testing.)

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  •   Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  •   AI parameters were adjusted for many characters.
  •   The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.

Link

  •   The animation for crouching when holding an item has been adjusted.

Kirby

  •   Up aerial has less ending lag (FAF 40 → 38).
  •   The animation for Final Cutter has been adjusted.

Luigi

  •   Up aerial has less ending lag (FAF 30 → 27).

Peach

  •   Dash attack has reduced knockback scaling (140 → 130).

Daisy

  •   Dash attack has reduced knockback scaling (140 → 130).
  •   The animation for Toad has been adjusted.

Dr. Mario

  •   The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).

Marth

  •   The animation for swinging with a battering item has been adjusted.

Lucina

  •   The animation for swinging with a battering item has been adjusted.

Mewtwo

  •   Disable has more ending lag (FAF 47 → 52).

Dark Pit

  •   Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Meta Knight

  •   Dash attack has more ending lag (FAF 32 → 33).

Sonic

  •   The animation for crouching when holding an item has been adjusted.
  •   The animation for swinging with a battering weapon has been adjusted.

Wii Fit Trainer

  •   Dash attack has less ending lag (FAF 43 → 39).

Mii Swordfighter

Shulk

  •   The second victory pose's animation has been adjusted.

Bowser Jr.

  •   Abandon Ship! has more super armor.
  •   Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.

Bayonetta

  •   Witch Time's duration scaling is lower (40 → 30).
  •   Witch Time's regeneration per frame is slower (0.04 → 0.03).
  •   A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  •   Splat Bomb deals more damage (8%-14% → 9%-15%).
  •   Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  •   Various animations have been adjusted.
    • Idle animation
    • Walking and running animations
    • Landing animation
    • Crouching when holding an item
    • Shielding
    • Side and down taunts when facing the right

References