Ganondorf (SSB4)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
==Overview== | ==Overview== | ||
[[File:SSB4 Ganondorf F-tilt.jpg|thumb|right|{{SSB4|Ganondorf}} using his forward tilt in {{for3ds}}.]] | |||
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter. | Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter. | ||
The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''. | The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''. {{clr}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:44, February 17, 2017
Overview
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer read option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's Flame Choke, they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.
The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 13% (foot), 12% (leg) | 22° | 30 | 88 |
Timing
Attack
Hitboxes | 10-12 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
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