Super Smash Bros. 4

Ganondorf (SSB4)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
 
[[File:SSB4 Ganondorf F-tilt.jpg|thumb|right|{{SSB4|Ganondorf}} using his forward tilt in {{for3ds}}.]]
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.  
Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's [[Flame Choke]], they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.  


The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''.
The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''. {{clr}}


==Hitboxes==
==Hitboxes==

Revision as of 15:44, February 17, 2017

Overview

Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the only tools Ganondorf has for spacing, even though it is not a great spacing move. It can also be used to punish opponents who charge in recklessly or be a safer read option against characters with no projectiles to aid their approach. If some characters fail to tech Ganondorf's Flame Choke, they can be forward tilted as a followup option, though Ganondorf's down tilt is generally better as a combo starter.

The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.

Hitboxes

Effect Damage Angle Base knockback Knockback scaling
Normal 13% (foot), 12% (leg) 22° 30 88

Timing

Attack

Hitboxes 10-12
Animation length 39
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox


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