User talk:CpnFlacon

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Hi there![edit]

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Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 21:05, 1 April 2016 (EDT)

Much thanks![edit]

I greatly appreciate you adding every last garsh-darn result for Xanadu. That is really huge for just your second edit. RobSir RobSir-sig.jpg zx 21:34, 1 April 2016 (EDT)

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Adding a massive amount of organized results for Smash @ Xanadu RobSir RobSir-sig.jpg zx 21:34, 1 April 2016 (EDT)


The angle for Falcon's DAir[edit]

Is missing because we don't have an image for it. Toomai will get one soon. Serpent SKSig.png King 15:15, 10 May 2016 (EDT)

Thanks Serpent King! And that's good, because I'm noticing that there are a LOT of "angle=169"s in Falcon's move code. Also, how do I read a code segment that has a letter? e.g. KS=5a, Bone=3ea, Angle=5f? CpnFlacon (talk) 16:30, 10 May 2016 (EDT)
Those are hexadecimal values. 5a=90, 3ea=1002, 5f=95 Serpent SKSig.png King 16:40, 10 May 2016 (EDT)
Lol thanks! I was showing a friend of mine, and he said "Maybe it's hexadecimal?" but I was like "There's no way, those numbers are way too big!" But I guess that's okay. So are all the values in hexadecimal, or just the ones that have letters? Because if it's every value, that's going to be a serious pain in the backside. CpnFlacon (talk) 16:46, 10 May 2016 (EDT)
Probably all. Depends on your source. Serpent SKSig.png King 16:58, 10 May 2016 (EDT)
My source is dantarion's master core 2, dump 160. CpnFlacon (talk) 17:58, 10 May 2016 (EDT)
Yeah that's going to be all hexadecimal. Serpent SKSig.png King 18:28, 10 May 2016 (EDT)
Okay so I see that hexadecimal works for the knockback stats and the bones and makes sense. But what about the angles that the code says is 169? That would mean an angle of 361, which doesn't make a whole lot of sense. CpnFlacon (talk) 22:09, 10 May 2016 (EDT)
361 is the Sakurai angle, the most common angle in the game, so yes it indeed makes sense. I recommend you get a little bit familiar with how the code works before trying to do too much with it. And don't worry about angle icons that don't exist yet; they are only uploaded on a need-to-have basis. Toomai Glittershine ??? The Altruistic 09:18, 12 May 2016 (EDT)
Oh geez. Shows how little I know. XD Sorry, Toomai. I'm mostly figuring out how everything works via repetition and experience, and I think that now that I know about the Sakurai angle and that all the bones, angles, BKVs, KSs, and FKVs are in hexadecimal, I should be fine (pls confirm for me that sentence was correct). CpnFlacon (talk) 10:56, 12 May 2016 (EDT)
Yeah you're fine for now. What tends to happen when newbies come into the data mining complex is a pretty simple cycle: they make a guess, I point out their mistakes, repeat until newbie is no longer a newbie. I have however been considering writing up a guide for first-timers. so there's less repetition involved. Toomai Glittershine ??? The Brazen 10:59, 12 May 2016 (EDT)
Haha as much as I hate to admit it, and as guilty as I feel about it, that is the cycle I've been going through, yeah. But I really do want to make these pages for the wiki. I consider myself a very devoted user, and I want to make sure I do it right. So please confirm: KBG=Knockback scaling, BKB=Base knockback value, FKB=Fixed knockback value, all values that have =??.?00000 are not hexadecimal, and all values with =0x?? are hexadecimal. Do I have all that right? CpnFlacon (talk) 11:06, 12 May 2016 (EDT)
Pretty much yes. There are a few gotchas but I feel it's easier to point them out on a need-to-know basis rather than all to start with. Toomai Glittershine ??? The Breegull 11:52, 12 May 2016 (EDT)
Okay sorry I've been inactive so long. My computer died a couple weeks ago, but I've found a new one I can use until the actual replacement arrives. I haven't forgotten about the project, and have been working as diligently as possible in the meantime. As for your last message, I take it you mean that there are a few exceptions to those rules here and there, but for the most part that's right?
Also, I've recently realized it's a lot harder than I thought it would be to find good-quality images of the various characters' moves, and I'd like to have at least one image per move page I create. I know that there are multiple users/admins that can upload screenshots; do you have any recommendations as to who among them might be most willing to work with me on such a large project? CpnFlacon (talk) 08:41, 24 May 2016 (EDT)

The move pages[edit]

I appreciate you turning in all this work, in fact it's greatly appreciated (because nobody else was going to do it), but I wanna point out to you that that's not all the work we require for those move articles. Yeah, you're getting all the technical data down and that's wonderful, but we also require a brief summary about the move itself as well as its viability in the metagame. This is a great example of what I'm referring to, so if you happen to know any competitive knowledge about these moves you're putting up, it'd be greatly appreciated if you could include that knowledge as well, so that way you're not adding extra work for the other users on the wiki who are already focused on other projects. Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:21, 12 January 2017 (EST)

I understand. Ideally, each page would have an overview, a hitbox gif, and frame/intangibility data (in addition to the hitboxes). However, I don't know where to find those last two, and I am not very good at writing move summaries (I've tried). I have been working on this project for nine months. When I was talking to Toomai about this a while ago, he said it didn't necessarily need to be me writing the overviews and including the rest of the info. That being said, would you like me to hold off for right now on posting the rest? I already have all the hitbox info for almost all the characters ready to go. CpnFlacon (talk) 16:30, 12 January 2017 (EST)
Hmmm....actually, go ahead and keep posting everything else, because it's unlikely that we're going to get the competitive stuff first anytime soon. Just make sure when you're creating the pages that you include the {{competitive expertise}} template at the very top of the page so that way we can let people know "hey, we still need this for the article". Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:33, 12 January 2017 (EST)
Okay thanks! I'll keep working on that, then. Should I inlcude the {{image}} and {{technical data}} templates on them as well? —Preceding unsigned comment added by CpnFlacon (talkcontribs) 21:42, 12 January 2017 (EDT)
I would honestly say leave those two out for now, because if I'm remembering correctly, the tech data still missing is something really minor that I think people are still trying to figure them out, and then while it would be fantastic if we had a hitbox gif to showcase it, it's not absolutely needed at this time (considering they can be somewhat hard to find right now). I can go back after the weekend's done and see if I can track down the hitbox gifs, because I might know a source or two. Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:46, 12 January 2017 (EST)
Understood. Please keep me in the loop about that. Also sorry for making you go behind me on all those edits to add that tag. I'll be sure to include it on all future ones. Also, is there a way we could put an announcement on the front page of the wiki about current projects? I feel like something like that would help with the whole problem of making-more-work-for-ourselves-rather-than-completing-the-wiki. CpnFlacon (talk) 16:56, 12 January 2017 (EST)

(reset indent) It's cool, you didn't know so no harm done and it's not like I was busy at the time. :P As for something about "current projects"...I'm not sure, it might be a good idea to have something on the front page stating "it'd be appreciated if you could help us do these", but a change that seemingly massive would have to be discussed and put to a vote. Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:59, 12 January 2017 (EST)

Oh yeah, of course. Where would we organize such a vote? CpnFlacon (talk) 17:02, 12 January 2017 (EST)
We could also try to revive the old "wiki project" format as well, but that hasn't been used on here in forever and generally tends to stagnate. Miles (talk) 17:05, 12 January 2017 (EST)
I know that Bulbapedia uses that format, and it seems to work for them. Not sure if that would work for us, though. If we've tried it before and it ended up stagnating, then maybe we need to come up with a totally new format. CpnFlacon (talk) 08:39, 13 January 2017 (EST)

Just an FYI, I'm adding categories to those pages, that's all I was really doing. - BrawlMatt202 (talk) 08:25, 30 January 2017 (EST)

Ganon's down special[edit]

Do we need to have one page for like the overview and updates and stuff and another page for the data? You had the two pages together at first, but then split them. Can't we just have it all on one page and have one of the pages just be a redirect? Baefeather (talk) 16:01, 19 January 2017 (EST)

That's a good idea. But there is a point. The page for Ganondorf's down special is more of an overview-type page for the move in general, whereas the page for the default down special is the page for that particular iteration of the move, and hence where the hitbox data should go. CpnFlacon (talk) 16:08, 19 January 2017 (EST)
I was always under the impression that the Special move/default pages redirected to the regular page? Was that not supposed to be the case? Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:11, 19 January 2017 (EST)
To my knowledge, that has never been the case, no. CpnFlacon (talk) 16:14, 19 January 2017 (EST)
Although, I'm a relatively new user, so what do I know? Is there someone we could ask about this who would be able to give us a definitive answer regarding the proper formatting? CpnFlacon (talk) 16:16, 19 January 2017 (EST)
Considering he's been the one walking us through this the whole time, Toomai would probably be our best bet, especially considering he has a specific stance on how it should be done that he feels pretty strongly about. Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 16:20, 19 January 2017 (EST)
Good point. I'll ask him. CpnFlacon (talk) 16:20, 19 January 2017 (EST)

Congratulations[edit]

You are now the proud owner of this:

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Great job getting us all of that Smash 4 tech data. That takes a lot of hard work and we really appreciate it.


Please realize that I do not give these out very often, only when I feel it is well deserved. Serpent SKSig.png King 18:08, 29 January 2017 (EST)

Thank you so much!! CpnFlacon (talk) 19:30, 29 January 2017 (EST)

I know SK gave one to you but...[edit]

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
You have done a great job at translating the Smash 4 tech data for this wiki. Very much appreciated considering how hard it is to translate.


--My signature's image :v BeepYou My signature's image :v (talk) 23:10, 17 February 2017 (EST)

Wow! Thank you!! CpnFlacon (talk) 23:14, 17 February 2017 (EST)

Scratching each others backs, so-to-speak.[edit]

I am working on adding timings (and gifs) to sm4sh moveset pages, but don't know where to start on hitbox numerical info. So, articles with the hitbox data already there is where my work is limited for now. Overviews I can dabble with but only so much. Just thought letting you know would be a good idea. Good work thus far. RobSir RobSir-sig.jpg zx 03:31, 3 July 2017 (EDT)

Sounds great, thank you! You should be good up until about Dark Pit, in terms of roster order. I've gotten really busy the last couple months, so I haven't been able to finish yet, but I'm gonna try to finish sometime this month. CpnFlacon (talk) 08:04, 3 July 2017 (EDT)
Since you are online right now, I have a few follow ups. Firstly, Rebounding/Clanking is impossible with any aerial, but every hitbox you have added thus far seems to have both of these as true conditions. Is there something I am missing? You are going in order of character, but seem to have skipped DLC for now, so I am doing the same. RobSir RobSir-sig.jpg zx 13:40, 25 July 2017 (EDT)
I'm going in 3DS character roster order, and I skipped Olimar. I am currently on Lucina. And I'm actually not quite sure about the aerials clanging/rebounding, I'm just going by what the data says. I'll look into it though. CpnFlacon (talk) 13:47, 25 July 2017 (EDT)