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Nerf: Difference between revisions

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m (I wouldn't consider this a nerf for Jigglypuff, rather a buff for Yoshi.)
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**New neutral aerial is significantly weaker knockback wise, and is not a KO option.
**New neutral aerial is significantly weaker knockback wise, and is not a KO option.
**[[Oil Panic]]'s maximum damage was reduced from 200% to 60%.
**[[Oil Panic]]'s maximum damage was reduced from 200% to 60%.
**Up aerial now has a push effect making it more harder to land a second hit after landing a first hit.
**Up aerial now has a push effect making it harder to land a second hit after landing a first hit.


*[[Ness (SSBB)|Ness]]  
*[[Ness (SSBB)|Ness]]  

Revision as of 15:47, September 19, 2011

A nerf is a term used to describe the weakening of a character (or aspect of a character), either through updating a game or by releasing a sequel. It is often done as an attempt to balance the roster. The opposite term is "buff". The best example of this is Kirby's transition from the original Super Smash Bros. to Super Smash Bros. Melee. Kirby went from being one of the best characters according to the tier lists to being one of the worst.

The term "nerf" is derived from the brand of toy known for its soft foam-like substance. This substance allows for safer play, as little chance of injury comes from impact with such items. In effect, a projectile is less damaging because it was "nerfed".

Characters who had attributes nerfed from SSB to Melee

There were two general nerfs for all characters. One is that most aerial attacks and tilts no longer have almost instantaneous start-up lag. The second general nerf is throws have been significantly weakened, with only a few throws being reliable KO moves in Melee. Below is a list of nerfs for the cast of Melee.

  • Fox
    • His air speed has been significant decreased, from being among one of the fastest in SSB, to being tied with Falco for the slowest in Melee.
    • Down smash doesn't semi-spike as effectively.
    • Up aerial is more difficult to sweetspot.
    • Blaster no longer produces hitstun.
  • Jigglypuff
    • Sing doesn't put opponents to sleep as long, reducing its effectiveness.
    • Rest has a smaller hitbox.
    • Dair spike is now very difficult to land, no longer usable for gimping.
  • Kirby
    • General decrease in the power, speed, and reach of his attacks.
    • Horizontal air speed is drastically slower.
  • Link
    • Up smash has less vertical reach, and a smaller hitbox, lowering its effectiveness.
    • Spin Attack can no longer reliably KO when used in the air.
  • Ness
    • A general decrease in the speed and reach of his attacks.
    • Forward smash is much slower.
    • Up smash and down smash are much weaker.
  • Pikachu
    • A general decrease in the reach of its attacks.
    • Pikachu is generally more vulnerable to combos, especially chain throws.
    • Thunder no longer has infinite vertical reach.
  • Yoshi
    • Special Moves are generally less effective
    • Yoshi's combo ability against floaty characters was generally hindered.

Characters who had attributes nerfed from Melee to Super Smash Bros. Brawl

A general nerf to all characters in Brawl is notably less comboing ability, due to the reduced hitstun and loss of L-Cancelling in Brawl. However, this affected characters to varying degrees.

  • Bowser
    • Many attacks, such as his forward smash and up aerial, are slightly weaker in terms of knockback.
  • Captain Falcon
    • A general decrease in the power and speed of his attacks.
    • Dashing speed was reduced and is no longer the fastest, being surpassed by Sonic.
    • Traction was reduced.
    • Forward smash was weakened significantly (went from being the 3rd most powerful forward smash to 19th).
    • Down aerial needs to be sweetspotted to meteor smash. It is also weaker, has a smaller hitbox size, and the nipple spike hitbox was removed.
    • Forward aerial (Knee Smash) is much more difficult to sweetspot (as no longer is just landing the initial hitbox required to sweetspot), and the sweetspot hitbox's knockback was slightly reduced.
    • Falcon Kick no longer regains Falcon's midair jump when used in the air.
    • Captain Falcon is noted for being one of the characters most adversely affected by the physics changes in Brawl, where he lost his valuable moonwalk and dash dance. His comboing ability was also more severely hindered than other characters were by the loss of L-Cancelling and decreased hitstun.
  • Falco
    • Dashing speed was reduced.
    • Down tilt was greatly weakened, no longer being able to reliably KO under 150%. Its sweetspot hitbox is also smaller, making it more difficult to land.
    • New forward smash is slower, weaker, and has a larger sourspot hitbox.
    • New neutral aerial is significantly weaker in terms of knockback, and is not a KO option.
    • Fire Bird travels a shorter distance, is now a multi-hit attack, and is significantly weaker, no longer being able to KO.
    • New Reflector removes Falco's Shine combos, and it does not have a start-up lag of 1 frame.
    • Brawl's physic changes greatly reduced Falco's vertical endurance, as falling speed has a smaller impact on a character's vertical endurance.
  • Fox
    • Up smash is slightly weaker (it is however, often considered the best up smash in Brawl).
    • Up aerial is significantly weaker (no longer KOs under 150% reliably).
    • Fire Fox is weaker and can no longer KO.
    • Fox Illusion is much weaker.
    • Blaster travels roughly half the distance it did in Melee.
    • Reflector no longer has a start-up lag of 1 frame.
    • New back aerial has slower startup, more ending lag, shorter hitbox duration, and less reach.
    • Despite being heavier, Fox sustains more knockback in Brawl. Falling speed having a smaller impact on a character's vertical endurance also significantly reduced Fox's vertical endurance.
    • Removal of wave dashing causes Fox's Shine combos to be no longer possible.
  • Ganondorf
    • A general decrease in the speed of his attacks.
    • Reduced walking and dashing speed.
    • Reduced jumping height.
    • Neutral attack is significantly slower, and can no longer be landed multiple times in succession.
    • New forward tilt has less reach, and more ending lag.
    • Up tilt was significantly weakened, and given sourspot hitboxes (though it is still the strongest tilt attack in Brawl).
    • New up smash is weaker and slower.
    • Down smash was significantly weaken, which while it could KO under 100% in Melee, it can not reliably KO under 150% in Brawl. It also has more start-up lag and significantly more ending lag.
    • Grabbing reach was reduced to being the shortest grab Brawl.
    • Up throw and down throw can no longer chain throw.
    • Second kick of the neutral aerial was significantly weakened, no longer being able to KO.
    • Forward aerial is significantly slower, having a significant increase in start-up, ending, and landing lag. It was also given a sourspot hitbox on Ganondorf's arm, making it significantly less effective at close ranges.
    • Back aerial's knockback was significantly weakened (though it can still reliably KO under 150%).
    • Down aerial now has a sourspot hitbox on Ganondorf's upper body, and the attack's hitbox overall is slightly smaller.
    • Dark Dive is significantly weaker, no longer being able to KO at realistic percentages outside stage spiking. It is also now possible to hit Ganondorf out of Dark Dive once he releases his opponent.
    • Wizard's Foot no longer enables a midair jump if one was used already, which significantly nerfs his recovery. The grounded Wizard's Foot was also significantly weakened, no longer being a reliable KO mover under 150%.
    • Considered to be the character most adversely affected by the loss of L-cancelling, which greatly reduced the utility of his powerful but laggy aerials that he relied upon in Melee.
  • Ice Climbers
    • Smashes are weaker in knockback.
    • Popo's hammer no longer has a meteor smash hitbox when the forward aerial is used, requiring Nana to be present for the forward aerial to meteor smash.
    • Wobbling is no longer possible.
    • The removal of wave dashing has significantly hindered the Ice Climbers' mobility and approach.
  • Jigglypuff
    • Dashing speed was reduced to being the worst in Brawl.
    • Forward smash is weaker.
    • Smashes are slower and have longer ending lag.
    • Forward throw can no longer KO.
    • Neutral aerial, up aerial, and most notably, its back aerial, were weakened.
    • Rest was significantly weakened.
    • The reduced hitstun in Brawl greatly hindered Jigglypuff's combo ability, more so than other characters. Jigglpuff's Wall of Pain is also notably less effective.
  • Kirby
    • Forward and back throws can no longer Kirbycide (though they are much more effective in other areas and can not be escaped).
    • Up throw can only Kirbycide on certain stages in very specific situations.
    • Swallowcide now KOs Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd.
  • Link
    • Air speed was significantly reduced.
    • Infinite sword stab in neutral attack removed.
    • Grabbing reach was reduced.
    • Down aerial is significantly more risky for being used as a KO move with the loss of L-cancelling.
    • Grounded Spin Attack can no longer semi-spike. Airborne Spin Attack is much worse for recovery, as it gains less distance and has a greater reliance upon momentum..
    • His Boomerang, replaced with Gale Boomerang, has reduced range and speed, and doesn't have a damaging hitbox when returning (instead it pulls opponent with it).
  • Luigi
    • Forward and down aerials are significantly weaker, both no longer being reliable KO moves under 150% (forward aerial is faster and the down aerial is easier to meteor smash with however).
    • Fireballs travel a shorter distance.
    • Super Jump Punch has increased landing lag, making it more punishable when whiffed.
    • The removal of wavedashing has significantly reduced Luigi's mobility, and made approaching significantly more difficult.
  • Mario
    • The power and reach of many of his attacks have been slightly decreased.
    • Forward smash has a larger sourspot hitbox.
    • Forward aerial now needs to be sweetspotted to meteor smash.
    • Fireballs travel a shorter distance.
    • Opponents being able to grab the ledge from behind in Brawl has reduced Cape's effectiveness as an edgeguard tool.
    • Mario Tornado being replaced with F.L.U.D.D. has greatly reduced Mario's recovery potential.
  • Marth
    • Dashing speed has been reduced.
    • A shorter sword has resulted in a general decrease in the reach of Marth's attacks.
    • Tipping Marth's attacks is generally more difficult, most notably tipping his down aerial.
    • Neutral attack is slower.
    • Grabbing reach was reduced.
    • Down aerial now being a meteor smash instead of a spike, along with having a significantly smaller sweetspot hitbox, has greatly reduced its effectiveness at edge guarding.
    • Shield Breaker being a stab instead of an overhead swing has removed its vertical reach, and greatly reduced its effectiveness at edge guarding.
    • The removal of wavedashing has resulted in approaching being more difficult for Marth.
  • Mr. Game & Watch
    • Down tilt is significantly weaker, no longer being a reliable KO move under 150%.
    • New neutral aerial is significantly weaker knockback wise, and is not a KO option.
    • Oil Panic's maximum damage was reduced from 200% to 60%.
    • Up aerial now has a push effect making it harder to land a second hit after landing a first hit.
  • Ness
    • Forward smash is slightly slower.
    • Up aerial has less reach with a smaller hitbox.
    • PK Flash is less controllable in horizontal direction, and it doesn't activate automatically once it hits the ground (instead the move cancels out). PK Flash also has a significantly smaller hitbox.
    • Ness can no longer double jump cancel (unless he uses a special move).
  • Peach
    • Substantially reduced air speed.
    • Midair jumping height was significantly decreased.
    • Down smash is drastically weaker in both damage and knockback (it can no longer KO at realistic percentages). The removal of crouch cancelling has also greatly reduced its effectiveness. It is considered to have went from being the best down smash to one of the worst, and to be the most severely nerfed attack in the series.
    • Forward throw is significantly weaker, no longer being a KO option.
    • Peach can no longer double jump cancel.
  • Pikachu
    • Forward smash is weaker, especially its sourspot hitbox.
    • Up smash was significantly weakened (went from being the strongest up smash to the 25th strongest).
    • Up aerial's semi-spike hitbox was weakened and is more difficult to land.
  • Samus
    • Projectile game and finishers were weakened in general.
    • Neutral aerial was significantly weakened (went from being the second strongest sex kick to one of the weakest).
    • Charge Shot was significantly weakened (could KO under 80% in Melee, but can't KO under 125% reliably in Brawl).
    • Smash Missiles are slower and drastically weaker (they could KO under 150% in Melee, but are unable to even KO at 300% in Brawl).
    • Bombs are less effective for recovery, and no longer explode when in contact with opponents (only after their internal timer is finished).
  • Sheik
    • Up smash is much weaker, and its sourspot can no longer KO reliably.
    • Down throw is incapable of chain throwing.
    • All of her aerials were weakened (back, up, and neutral aerials can not reliably KO under 150% if not stale and forward aerial can not KO above 150%).
    • Down aerial is a stall-then-fall aerial, and has increased landing lag.
    • Sheik sustains more knockback in Brawl. She only slightly outlasts Zelda vertically, and she is outlasted by Zelda when knocked back horizontally.
  • Yoshi
    • Down smash was weakened significantly, and has increased start-up and ending lag.
    • Forward aerial now needs to be sweetspotted to meteor smash, and it is much weaker (it is an average meteor smash in terms of power in Brawl, while it was the second strongest meteor smash in Melee.)
    • Down aerial's damage potential was significantly reduced (however, it still deals the most damage of all aerial attacks).
    • Egg Roll can no longer can be used for recovery as it gains no distance at all.
    • Yoshi Bomb was weakened.
    • Yoshi can no longer double jump cancel.

See also