Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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[[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]] | [[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]] | ||
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]] | [[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]] | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type= | |type=Weapon | ||
|sdi=1.0 | |sdi=1.0 | ||
|ff=1.0 | |ff=1.0 |
Revision as of 00:37, June 3, 2020
Update History
- Header's soccer ball travels more quickly when headed (2.8 → 3.5).
- Header's soccer ball deals less shield damage (-2.5).
- The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
- The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Hitboxes
Header
Soccer ball
Timing
Clean hit | Input | 15-20 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 27-28 |
No input | 33-35 |
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