Bayonetta (SSBU)/Up smash: Difference between revisions
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[[File:BayonettaUSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's up smash.]] | [[File:BayonettaUSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's up smash.]] | ||
[[File:BayonettaUSmashBulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's up smash bullet arts.]] | [[File:BayonettaUSmashBulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's up smash bullet arts.]] | ||
==Overview== | ==Overview== | ||
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It is based on the delayed punch Wicked Weave launcher. The [[Bullet Arts]] version of this move fires one gun forward and one upward. It has noticeable start-up, high [[ending lag]] and low [[priority]], but it is her strongest attack when clean, as it is capable of [[KO|KOing]] middleweights around 100%. Its range also allows it to pierce through the platforms of {{SSBU|Battlefield}}. Madama Butterfly's [[hitbox]] cannot be reversed. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 23:54, January 16, 2021
Overview
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It is based on the delayed punch Wicked Weave launcher. The Bullet Arts version of this move fires one gun forward and one upward. It has noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. Its range also allows it to pierce through the platforms of Battlefield. Madama Butterfly's hitbox cannot be reversed.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Clean hit | 18-19 |
Late hit | 20-21 |
Latest hit | 22-23 |
Interruptible | 65 |
Animation length | 106 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|