Bayonetta (SSBU)/Neutral attack/Infinite: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, hitstun and shieldstun) |
Raul Retana (talk | contribs) mNo edit summary |
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 05:56, July 9, 2020
Overview
Update History
- Neutral infinite's finisher deals more knockback at high percents (70 base/100 scaling → 67/117).
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 6, 10, 14, 18... |
---|---|
Finisher (hit 1, hit 2) | 4-5, 11-12 |
Interruptible | 63 |
Animation length | 74 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|