Wii Fit Trainer (SSBU)/Back throw: Difference between revisions
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Wii Fit Trainer dropkicks the opponent. This throw is extremely simple in function; it is Wii Fit Trainer's strongest kill throw, and there's not much to it other than that. Despite being her strongest throw, Wii Fit Trainer's back throw is actually fairly weak compared to many of the other kills throws in ''Ultimate'', typically not killing until around 150% when nearby the ledge, although [[Deep Breathing]] allows the throw to kill quite a bit earlier. Due to the throw's relatively high base knockback, it can also be used at lower percents to simply get the opponent offstage, which creates an opportunity to activate Deep Breathing, charge [[Sun Salutation]], or simply [[edgeguard]] the opponent. | Wii Fit Trainer dropkicks the opponent. This throw is extremely simple in function; it is Wii Fit Trainer's strongest kill throw, and there's not much to it other than that. Despite being her strongest throw, Wii Fit Trainer's back throw is actually fairly weak compared to many of the other kills throws in ''Ultimate'', typically not killing until around 150% when nearby the ledge, although [[Deep Breathing]] allows the throw to kill quite a bit earlier. Due to the throw's relatively high base knockback, it can also be used at lower percents to simply get the opponent offstage, which creates an opportunity to activate Deep Breathing, charge [[Sun Salutation]], or simply [[edgeguard]] the opponent. | ||
== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 29: | Line 29: | ||
}} | }} | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw|42}} | |||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 40: | Line 41: | ||
|ff=0.0 | |ff=0.0 | ||
|type=Throwing | |type=Throwing | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 52: | Line 67: | ||
|19-20 | |19-20 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|21 | |||
|- | |||
!Throw release | |||
|21 | |21 | ||
|- | |- | ||
Line 65: | Line 83: | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=20|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} | ||
[[Category:Wii Fit Trainer (SSBU)]] | [[Category:Wii Fit Trainer (SSBU)]] | ||
[[Category:Back throws (SSBU)]] | [[Category:Back throws (SSBU)]] |
Latest revision as of 16:38, July 27, 2022
Overview[edit]
Wii Fit Trainer dropkicks the opponent. This throw is extremely simple in function; it is Wii Fit Trainer's strongest kill throw, and there's not much to it other than that. Despite being her strongest throw, Wii Fit Trainer's back throw is actually fairly weak compared to many of the other kills throws in Ultimate, typically not killing until around 150% when nearby the ledge, although Deep Breathing allows the throw to kill quite a bit earlier. Due to the throw's relatively high base knockback, it can also be used at lower percents to simply get the opponent offstage, which creates an opportunity to activate Deep Breathing, charge Sun Salutation, or simply edgeguard the opponent.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 65 | 90 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-21 |
---|---|
Hitbox | 19-20 |
Turnaround | 21 |
Throw release | 21 |
Interruptible | 50 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|