Bayonetta (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) mNo edit summary |
Roadrunnerto (talk | contribs) m (→Hitboxes) |
||
Line 104: | Line 104: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableRowNote|The finisher's first hit | {{HitboxTableRowNote|The finisher's first hit is weight-independent.|42}} | ||
{{HitboxTableTitle|Rapid jab finisher hit 2|42}} | {{HitboxTableTitle|Rapid jab finisher hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 03:30, October 15, 2020
Overview
Update History
- Neutral infinite's finisher deals more knockback at high percents (70 base/100 scaling → 67/117).
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 6, 10, 14, 18... |
---|---|
Finisher (hit 1, hit 2) | 4-5, 11-12 |
Interruptible | 63 |
Animation length | 74 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|