Link (SSB): Difference between revisions

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Having many disjointed melee attacks and two projectile weapons, '''Link''' (Japanese: リンク, ''Rinku'') can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.
Having many disjointed melee attacks and two projectile weapons, '''Link''' (Japanese: リンク, ''Rinku'') can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.


==Special Move==
== Moveset==
===A Attacks===
*[[A button|A]] Sword Swipe, 3%
*[[natural combo|AA]] Double Sword Swipe, 2%
*[[natural combo|Rapid A]] Quick Sword Swipe, 2-1%
===[[Tilt attack|Tilts]]===
*[[Forward tilt|Foward A]] Sword Up to Right, 12%
*[[Up tilt|Up A]] Tilted Sword, 8%
*[[Down tilt|Down A]] Sword Poke, 6%
===[[Smash attack|Smash Attacks]]===
*[[Forward smash]] Elongated Sword, 16%
*[[Up smash]] Triple Up Sword, 2, 5, then 10%
*[[Down smash]] Breakdance, 15, 12 (Other Side)%
===[[Aerial attack|Aerial Attacks]]===
*[[Nair]] [[Sex Kick]], 14%
*[[Fair]] Spin Sword, 12-16%
*[[Uair]] Upwards Thrust, 12%
This kick is sometimes used for comboing into an up b
*[[Bair]] Double kick, 5, 8%
*[[Dair]], Down Thrust Sword 16%


B = Boomerang
===[[Special move|B-Moves]]===
 
*[[neutral B|B]] [[Boomerang]], 8-10%
Up & B = Spin Attack
*[[up B|B↑]] [[Spin Attack]], 14-16, 2%
 
Near an opponent, performing this attack will cause the Flaming Punch.
Down & B = Bomb
*[[down B|B↓]] Bomb
Throw (Normal which hits) 6%
Smash Throw Right or Left (When hits) 8%
Throw (Normal, non explosion, 2)
Down Throw: 8%
Down Smash Throw: 10%
Running Throw: 7%


===[[Throw|Throws]]===
*[[Forward throw]] [[Hookshot]], 14%
*[[Back throw]], 16%
===Other===
*[[Dash attack]], Running Sword Swipe 12%
*[[Taunt]], (Hyrulian Yell, longest taunt, non-taunt cancellable (with sound) 0%
==Pros and Cons==
==Pros and Cons==
===Pros===
===Pros===

Revision as of 09:56, November 21, 2007

Template:Character

This page is about Link's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.

Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Moveset

A Attacks

  • A Sword Swipe, 3%
  • AA Double Sword Swipe, 2%
  • Rapid A Quick Sword Swipe, 2-1%

Tilts

Smash Attacks

Aerial Attacks

This kick is sometimes used for comboing into an up b

  • Bair Double kick, 5, 8%
  • Dair, Down Thrust Sword 16%

B-Moves

Near an opponent, performing this attack will cause the Flaming Punch.

Throw (Normal which hits) 6% Smash Throw Right or Left (When hits) 8% Throw (Normal, non explosion, 2) Down Throw: 8% Down Smash Throw: 10% Running Throw: 7%

Throws

Other

  • Dash attack, Running Sword Swipe 12%
  • Taunt, (Hyrulian Yell, longest taunt, non-taunt cancellable (with sound) 0%

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes

Strategies

Extended Boomerang

Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.

Bomb Recovery

Like Samus, Link can use his bombs to aid his recovery. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, pull out a bomb and drop it slowly below Link. Continue to DI toward the stage and then use his bair. This will cause Link to explode toward the platform. Use his Up B and land back safely. Note that Link will not be able to grab the edge because the explosion causes him to face the other direction. To counter this, throw his boomerang before using his Up B.