Event 20: All-Star Battle x1: Difference between revisions
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}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}} | }}{{for|other similarly named event matches|All-Star Battle (disambiguation)}} | ||
'''All-Star Battle x1''' ({{ja|オールスター戦X1|Ōrusutāsen X 1}}, ''All-Star Battle Brawl 1'') is the 20th solo [[event match]] out of a total of 41 in ''[[Super Smash Bros. Brawl]]''. The player gets to choose which [[character]] to fight with against eight characters who are all [[newcomer]]s in ''Brawl'' and playable from the [[Starter character|start]]. When the player [[KO]]s an opponent, there is a short delay before the next opponent appears due to loading times. Only two opponents are fought at a time. | '''All-Star Battle x1''' ({{ja|オールスター戦X1|Ōrusutāsen X 1}}, ''All-Star Battle Brawl 1'') is the 20th solo [[event match]] out of a total of 41 in ''[[Super Smash Bros. Brawl]]''. The player gets to choose which [[character]] to fight with against eight characters who are all [[newcomer]]s in ''Brawl'' and playable from the [[Starter character|start]]. When the player [[KO]]s an opponent, there is a short delay before the next opponent appears due to loading times. Only two opponents are fought at a time. | ||
{{Event Brawl}} | {{Event Brawl}} |
Revision as of 18:13, September 5, 2019
Single Event 20 All-Star Battle x1 | |
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Official description | Challengers approaching! Fight eight Brawl newcomers in all! |
Character(s) used | Choose (2 stock) |
Opponent(s) | Wario (1 stock) Meta Knight (1 stock) Pit (1 stock) Zero Suit Samus (1 stock) Olimar (1 stock) Lucas (1 stock) Diddy Kong (1 stock) Pokémon Trainer (1 stock) |
Stage(s) | Battlefield |
Music | Battlefield |
Availability | Unlockable |
All-Star Battle x1 (オールスター戦X1, All-Star Battle Brawl 1) is the 20th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player gets to choose which character to fight with against eight characters who are all newcomers in Brawl and playable from the start. When the player KOs an opponent, there is a short delay before the next opponent appears due to loading times. Only two opponents are fought at a time.