Ganondorf (SSB4)/Down tilt: Difference between revisions
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John3637881 (talk | contribs) (New Page: Ganondorf performs a low kick. The kick comes out relatively quickly and has moderately speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages...) |
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Ganondorf performs a low kick. The kick comes out relatively quickly and has | Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up [[Flame Choke]] with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's [[Ganondorf (SSB4)/Neutral attack|jab]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{| | |||
{{SSB4HitboxTableHeader}} | |||
|- | {{SSB4HitboxTableRow | ||
| | |id=0 | ||
|part=0 | |||
|damage=13% | |||
|angle=80 | |||
|bk=30 | |||
|ks=100 | |||
|fkv=0 | |||
|r=4.8 | |||
|bn=9 | |||
|xpos=8.5 | |||
|ypos=-0.5 | |||
|zpos=0.0 | |||
|type=Foot | |||
|sdi=1.0 | |||
|trip=35 | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=13% | |||
|angle=70 | |||
|bk=30 | |||
|ks=100 | |||
|fkv=0 | |||
|r=4.8 | |||
|bn=8 | |||
|xpos=5.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Foot | |||
|sdi=1.0 | |||
|trip=35 | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|part=0 | |||
|damage=13% | |||
|angle=60 | |||
|bk=30 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=8 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=3.0 | |||
|type=Foot | |||
|sdi=1.0 | |||
|trip=35 | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |} | ||
Revision as of 12:04, January 19, 2017
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up Flame Choke with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's jab.
Hitboxes
Timing
Attack
Hitboxes | 10-12 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
|