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Charge: Difference between revisions

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m (→‎Chargeable Special Moves: I'm sorry guys, but this is all I can do for now.)
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely.
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely.
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|[[King Dedede]]||[[Jet Hammer]]||Increases damage and knockback|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
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|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
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*: [[Peanut Popgun]], [[Rocketbarrel Blast]]
*[[Donkey Kong]]: [[Giant Punch]]
*[[Ike (SSBB)|Ike]]: [[Eruption]], [[Quickdraw]]
*[[Jigglypuff]]: [[Rollout]]
*[[King Dedede (SSBB)|King Dedede]]: [[Jet Hammer]]
*[[Kirby]]: Kirby can copy the chargeable neutral special move of another character using [[Inhale]]
*[[Link (SSBB)|Link]]: [[Bow]], [[Spin Attack]] (''Brawl'' only)
*[[Link (SSBB)|Link]]: [[Bow]], [[Spin Attack]] (''Brawl'' only)
*[[Lucario (SSBB)|Lucario]]: [[Aura Sphere]]
*[[Lucario (SSBB)|Lucario]]: [[Aura Sphere]]

Revision as of 22:10, October 30, 2011

Charging is the powering up of an attack or item in order to increase its potency (damage, range, speed, etc.).

Chargeable Special Moves

Character move Charge effect Notes
Diddy Kong Peanut Popgun Increases damage If charged too long, the popgun will explode and Diddy will be stunned.
Rocketbarrel Blast Increases height and damage If charged for too long, the barrels will explode and Diddy will be damaged.
Donkey Kong Giant Punch Increases damage and knockback Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
Ike Eruption Increases damage and knockback Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
Quickdraw Increases damage, knockback, and range Can be held indefinitely.
Jigglypuff Rollout Increases speed, duration, damage, and knockback Can be held indefinitely.
King Dedede Jet Hammer Increases damage and knockback Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
Kirby Inhale Various (see notes) Kirby can copy a chargable neutral special from some characters.
  • There are a few items which can be charged as well. Most battering weapons, and a few projectile items can be charged by flicking the control stick in the same manner of a Smash Attack. Also, the Hothead will be "charged" as it receives damage on the field.
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