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Charge: Difference between revisions

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m (→‎Chargeable Special Moves: A table would be ideal for this.)
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*[[Diddy Kong (SSBB)|Diddy Kong]]: [[Peanut Popgun]], [[Rocketbarrel Blast]]
*[[Diddy Kong (SSBB)|Diddy Kong]]: [[Peanut Popgun]], [[Rocketbarrel Blast]]
*[[Donkey Kong]]: [[Giant Punch]]
*[[Donkey Kong]]: [[Giant Punch]]
*[[Ike (SSBB)|Ike]]: [[Eruption]]
*[[Ike (SSBB)|Ike]]: [[Eruption]], [[Quickdraw]]
*[[Jigglypuff]]: [[Rollout]]
*[[Jigglypuff]]: [[Rollout]]
*[[King Dedede (SSBB)|King Dedede]]: [[Jet Hammer]]
*[[King Dedede (SSBB)|King Dedede]]: [[Jet Hammer]]

Revision as of 21:59, October 30, 2011

Charging is the powering up of an attack or item in order to increase its potency (damage, range, speed, etc.).

Chargeable Special Moves

  • There are a few items which can be charged as well. Most battering weapons, and a few projectile items can be charged by flicking the control stick in the same manner of a Smash Attack. Also, the Hothead will be "charged" as it receives damage on the field.
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