Tier list: Difference between revisions

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(They aren't made completely by tournament wins.)
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''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''
''For a comprehensive detailing of the arguments in favor of the existence of tiers, see [[User:Semicolon/Treatise on the Existence of Tiers|this page.]]''


Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list. Tier lists are made completely by tournament wins which is why it is contriversial. Although it seems that you win by skill not tiers
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.


The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character.
The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]], although others argue that these results are mostly based on skill rather than character.

Revision as of 09:14, November 18, 2008

A tier list is a ranking of each character's metagame, based on tournament settings. It is an indicator of how each character is expected to perform, under tournament settings, in relation to the rest of the cast. Thus, tiers measure the potential of each character based on all currently known techniques and strategies that have been shown to be useful in tournaments. Tier lists are common in fighting games as well as many other competitive games involving a large selection of characters.

The tier list does not say anything about any single matchup. For example, if two players are equally matched in skill, and one uses Fox and the other uses Pichu, the tier list alone can not be used to predict the outcome of the match accurately. This is because the tier list looks at a character's overall potential and effectiveness, and individual matchups can be soft or hard counters that affect but do not entirely determine a character's ranking. For instance, in the aforementioned example, if the Fox vs. Pichu matchup was dramatically tipped in Pichu's favor, but Pichu suffered from poor matchups against every other character in the game, it would mean that Pichu beats Fox, but Pichu is still worse than Fox.

SSB tier list

This list is cited from a GameFAQs post and generally reflects the sentiments of top-level SSB players.

Super Smash Bros. Tier List #4
S A B C
1 2 3 4 5 6-7 8 9 10 11 12
PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png
1.10 2.18 3.42 3.75 4.85 6.46 6.49 9.28 9.49 10.02 10.33 11.67

SSBM tier list

This is the ninth and final Smash Back Room Super Smash Bros. Melee NTSC tier list. It is current as of 10/14/2008.

Super Smash Bros. Melee Tier List #13
S A B+ B-
1 2 3 4 5 6 7 8 9 10 11 12 13
FoxIcon(SSBM).png MarthIcon(SSBM).png JigglypuffIcon(SSBM).png FalcoIcon(SSBM).png SheikIcon(SSBM).png CaptainFalconIcon(SSBM).png PeachIcon(SSBM).png IceClimbersIcon(SSBM).png PikachuIcon(SSBM).png YoshiIcon(SSBM).png SamusIcon(SSBM).png LuigiIcon(SSBM).png DrMarioIcon(SSBM).png
1.68 2.36 3.18 3.56 4.66 5.82 6.84 8.74 9.62 9.69 10.11 12.23 12.61
C+ C- D F
14 15 16 17 18 19 20 21 22 23 24 25 26
GanondorfIcon(SSBM).png MarioIcon(SSBM).png DonkeyKongIcon(SSBM).png YoungLinkIcon(SSBM).png LinkIcon(SSBM).png MrGame&WatchIcon(SSBM).png MewtwoIcon(SSBM).png RoyIcon(SSBM).png PichuIcon(SSBM).png NessIcon(SSBM).png ZeldaIcon(SSBM).png KirbyIcon(SSBM).png BowserIcon(SSBM).png
14.83 15.53 16.42 17.31 17.66 17.95 20.22 21.63 22.07 22.78 23.49 24.26 25.74

SSBB tier list

This is the first version of the tier list for Brawl. It was released on September 01, 2008, but like the other versions, is subject to change at any time.[1]

Super Smash Bros. Brawl Tier List #8
SS S A+ A-
1 2 3 4 5 6 7
MetaKnightIcon(SSBB).png IceClimbersIcon(SSBB).png OlimarIcon(SSBB).png DiddyKongIcon(SSBB).png MarthIcon(SSBB).png SnakeIcon(SSBB).png FalcoIcon(SSBB).png
1.000 2.344 3.375 3.750 5.813 5.844 6.375
B C+ C C-
8 9 10 11 12 13 14 15 16 17 18 19
PikachuIcon(SSBB).png ZeroSuitSamusIcon(SSBB).png WarioIcon(SSBB).png LucarioIcon(SSBB).png KingDededeIcon(SSBB).png ToonLinkIcon(SSBB).png WolfIcon(SSBB).png FoxIcon(SSBB).png MrGame&WatchIcon(SSBB).png PitIcon(SSBB).png ROBIcon(SSBB).png PeachIcon(SSBB).png
8.000 8.656 9.844 11.656 12.531 13.094 14.438 15.219 15.844 16.563 18.031 18.500
D
20 21 22 23 24 25 26 27
KirbyIcon(SSBB).png DonkeyKongIcon(SSBB).png SonicIcon(SSBB).png IkeIcon(SSBB).png ZeldaSheikIcon(SSBB).png SheikIcon(SSBB).png NessIcon(SSBB).png YoshiIcon(SSBB).png
20.750 21.281 21.844 22.625 - 24.063 24.406 25.938
E F
28 29 30 31 32 33 34 35 36 37 38
LuigiIcon(SSBB).png PokémonTrainerIcon(SSBB).png LucasIcon(SSBB).png MarioIcon(SSBB).png SamusIcon(SSBB).png BowserIcon(SSBB).png CaptainFalconIcon(SSBB).png LinkIcon(SSBB).png JigglypuffIcon(SSBB).png ZeldaIcon(SSBB).png GanondorfIcon(SSBB).png
27.688 27.781 28.094 30.344 31.406 31.938 33.219 34.000 34.813 35.375 36.844

Controversy of the Existence of Tiers

For a comprehensive detailing of the arguments in favor of the existence of tiers, see this page.

Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at GameFAQs and Smashboards. Some smashers, called "anti-tiers," argue that every character can be played equally well. In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced metagame, thereby reinforcing the tier list.

The unanimous consensus of competitive players is that tiers do exist. They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.). Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level. Years of empirical results support this conclusion as well; national tournament-winners of Melee almost always use Marth, Fox, Falco and Sheik, although others argue that these results are mostly based on skill rather than character.

The list itself is subject to change at any time. Optimal strategies for each character shift largely over time, changing the tier list as well. Anti-tiers use this point to argue that the tier list cannot be true if it changes. Pro-tiers respond by pointing out that it may be true for a particular, static metagame, and that this argument doesn't weigh against the existence of tiers themselves, but merely against a particular metagame.

Tiers exist at all levels of play, though the rankings are highly changed from casual play to competitive play, due to different strategies and a different metagame from the tournament level.

See also

External links