Zero Suit Samus (SSBB)/Down smash: Difference between revisions
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Revision as of 12:38, June 24, 2014
Overview
Zero Suit Samus aims her Paralyzer at the ground in front of herself, creating a lightning effect that paralyzes anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It does 11-15% damage and only hits in front. Since it leaves the opponent very vulnerable, it is an excellent combo starter, giving plenty of time to setup an attack - if done twice it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a forward aerial to rack up more damage and start an aerial combo, or a grab. At high percentages, it can be followed up with a Plasma Whip, back aerial, or Flip Jump kick meteor smash offstage as a finisher. At low to mid percentages, the move can zero-death Fox, and other fastfallers to a lesser extent, by firing two more down smashes once the character is released from the "stun" effect.
Hitboxes
Timing
Charge interval | 15-16 |
---|---|
Hitbox | 20-24 |
Interruptible | 36 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|