Zelda (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaRapidJabSSBU.gif|thumb| | [[File:ZeldaRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing Zelda's rapid jab.]] | ||
[[File:ZeldaRapidJabFinisherSSBU.gif|thumb| | [[File:ZeldaRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing Zelda's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Rapid jab deals more damage (0.2% → 0.4%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0. | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=20 | |ks=20 | ||
Line 28: | Line 34: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |||
|8× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0. | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=20 | |ks=20 | ||
Line 49: | Line 58: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |||
|8× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 54: | Line 65: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=140 | |ks=140 | ||
Line 70: | Line 82: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=140 | |ks=140 | ||
Line 90: | Line 105: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Loop points | ||
| | |2-3, 19-20 | ||
|- | |- | ||
! | !Rapid jab | ||
|4, 6, 8, 10, 12, 14, 16, 18 | |||
|- | |- | ||
! | !Finisher | ||
|6-7 | |6-7 | ||
|- | |- |
Latest revision as of 14:28, July 2, 2022
Overview[edit]
Update History[edit]
- Rapid jab deals more damage (0.2% → 0.4%).
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 19-20 |
---|---|
Rapid jab | 4, 6, 8, 10, 12, 14, 16, 18 |
Finisher | 6-7 |
Interruptible | 43 |
Animation length | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|