Zelda (SSBU)/Neutral attack/Hit 1: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The second hit's ID 4 hitbox does not have a hitstun modifier specified in the scripts, unlike the rest, but it still applies to it [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 93: | Line 94: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
}} | }} | ||
|— | |— | ||
Line 190: | Line 191: | ||
|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 233: | Line 234: | ||
==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1 | !colspan=2|Hit 1 | ||
|4-5 | |4-5 | ||
|- | |- | ||
!Hit 2 | !colspan=2|Hit 2 | ||
|7 | |7 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
|8-17 | |||
|- | |||
!Held on hit | |||
|9 | |9 | ||
|- | |- | ||
!Interruptible | !colspan=2|Interruptible | ||
|24 | |24 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|39 | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1| | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=22}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}} | ||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 14:24, July 2, 2022
Overview[edit]
Hitboxes[edit]
The second hit's ID 4 hitbox does not have a hitstun modifier specified in the scripts, unlike the rest, but it still applies to it due to a glitch.
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation.
Hit 1 | 4-5 | |
---|---|---|
Hit 2 | 7 | |
Continuability | Pressed repeatedly | 8-17 |
Held on hit | 9 | |
Interruptible | 24 | |
Animation length | 39 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|