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{{Infobox Special Move
{{Infobox Special Move
|name=Wolf Flash
|name=Wolf Flash
|image=[[Image:Wolf side b.jpg|250x215px|Wolf Flash]]
|image=[[File:Wolf Side B SSBU.gif|300px|Wolf Flash]]
|caption=The Wolf Flash being used in ''Brawl''.
|caption=Wolf Flash being used in ''[[Ultimate]]''.
|user=[[Wolf]]<br>{{SSB4|Fox}} ([[character customization|custom]])
|user=[[Wolf]]
|user2={{SSB4|Fox}} ([[character customization|custom]])
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
}}
}}
[[File:SSBB Scarring.gif|thumb|'''Scarring''' performed in ''Brawl''.]]
'''Wolf Flash''' ({{ja|ウルフフラッシュ|Urufu Furasshu}}, ''Wolf Flash'') is [[Wolf]]'s [[side special move]], and one of {{SSB4|Fox}}'s custom side special moves in ''[[Smash 4]]''. It appears to work the same way as [[Fox]]'s or [[Falco]]'s side special move. However, the attack sends Wolf upward around 35 degrees, allowing it to act as a recovery from points below the stage. As with other {{uv|Star Fox}} characters' side special moves, Wolf Flash can be cancelled by pressing the button for a [[special move]], which sends Wolf further horizontally without an angle. The attack appears to be weaker than [[Falco Phantasm]], although it deals the same amount of damage as [[Fox Illusion]], doing only minor damage (normally 3%). The trail behind Wolf deals negligible knockback (KOs at around 700%). However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, as well as doing a [[meteor smash]] or causing high [[knockback]] (10% if hit at the end, 15% if Wolf ends in the character model of his foe, 18% should one land both the beginning [[hitbox]] and the final hitbox).


Wolf Flash has two cancel frames. This removes the [[sweetspot]] of the attack but greatly increases the horizontal reach of the move for recovery.
'''Wolf Flash''' ({{ja|ウルフフラッシュ|Urufu Furasshu}}, ''Wolf Flash'') is [[Wolf]]'s [[side special move]], and one of {{SSB4|Fox}}'s custom side special moves in ''[[Smash 4]]''. When it is used, Wolf dashes forward at blinding speed, damaging anyone in his way.
 
==Overview==
Similar to [[Fox Illusion]] and [[Falco Phantasm]], this move sends the user forward incredibly fast, leaving a trail behind.
 
Unlike its counterparts, it sends Wolf upward around 30 degrees, allowing it to act as a recovery from points below the stage. The trail Wolf leaves in his wake does negligible knockback and little damage. However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, launching the foe forward if they're hit in front of Wolf, or [[meteor smash|meteor smashed]] if they're hit by Wolf himself.
 
In ''Brawl'', as with other {{uv|Star Fox}} characters' side special moves, Wolf Flash can be cancelled by pressing the button for a [[special move]], which sends Wolf further horizontally without an angle, greatly increases the horizontal reach of the move for recovery, but removing the [[sweetspot]] of the attack.
 
In ''Ultimate'', Wolf Flash can now be angled slightly up or down. It also presents much more pronounced slashing effects upon usage. It still leaves Wolf helpless upon finishing the attack, even though both Fox Illusion and Falco Phantasm haven't caused [[helpless|helplessness]] since ''Brawl''.


==Wolf Flash and ledges==
===Wolf Flash and ledges===
Wolf Flash has characteristics that can cause a number of unusual outcomes when performed near [[ledge]]s.
[[File:SSBB Scarring.gif|thumb|'''Scarring''' performed in ''Brawl''.]]
In ''Brawl'', Wolf Flash has characteristics that can cause a number of unusual outcomes when performed near [[ledge]]s.


*If Wolf uses Wolf Flash from a particular position in relation to a ledge, he can seemingly travel through a portion of the stage and land safely (if looked at in slow motion, Wolf isn't actually traveling through the stage, but hugging the ledge onto the stage). This technique is called "scarring", and can only be [http://www.youtube.com/watch?v=FkjOxLMXdUw performed near certain ledges]. It can be useful as an [[approach]] option from the edge should Wolf end up there, and can be used as a way to get back on stage to avoid edge [[pressure]] from the opponent.
*If Wolf uses Wolf Flash from a particular position in relation to a ledge, he can seemingly travel through a portion of the stage and land safely (if looked at in slow motion, Wolf isn't actually traveling through the stage, but hugging the ledge onto the stage). This technique is called '''scarring''', and can only be [http://www.youtube.com/watch?v=FkjOxLMXdUw performed near certain ledges]. It can be useful as an [[approach]] option from the edge should Wolf end his dash up there, and can be used as a way to get back on stage to avoid edge [[pressure]] from the opponent.
*There is a variant of this strategy called semi-scarring, whereby the player uses Wolf Flash to propel Wolf toward a ledge, but holds down on the [[control stick]]. This prevents Wolf from immediately grabbing the ledge, and can sometimes cause him to travel through a small part of the edge of the stage.
*There is a variant of this strategy called semi-scarring, whereby the player uses Wolf Flash to propel Wolf toward a ledge, but holds down on the [[control stick]]. This prevents Wolf from immediately grabbing the ledge, and can sometimes cause him to travel through a small part of the edge of the stage.
*Performing Wolf Flash from certain other positions in relation to a ledge can cause Wolf to cancel the move and drop from the ledge without grabbing it, or land close to the ledge on stage, in a standing position.
*Performing Wolf Flash from certain other positions in relation to a ledge can cause Wolf to cancel the move and drop from the ledge without grabbing it, or land close to the ledge on stage, in a standing position.
Scarring is much harder to perform in ''Ultimate'', as Wolf Flash can no longer hug the ledge as much, which often results in a [[self destruct]].
{{clr}}
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Wolf
|ssbudesc=Jumps upward diagonally and attacks nearby opponents. Has a meteor effect against airborne enemies if timed right.
}}


==As a Custom Move for [[Fox Illusion]]==
==As a Custom Move for [[Fox Illusion]]==
Wolf himself does not appear in ''Smash 4'', though the name of his move, Wolf Flash, is used as a customizable option for Fox's Fox Illusion.
{{CustomSet/Single|Fox|Side|name=Wolf Flash|desc=Dash into the air at an angle. When it hits, it sends opponents crashing downward.|num=3}}
{{CustomSet/Single|Fox|Side|name=Wolf Flash|desc=Dash into the air at an angle. When it hits, it sends opponents crashing downward.|num=3}}


{{clear}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Wolf side b.jpg|Wolf Flash being used in Brawl.
Wolf_wolfflash01.jpg|Offensive usage.
Wolf_wolfflash01.jpg|Offensive usage.
WolfFlash3DS.jpg|Fox's "Wolf Flash" variation of his Fox Illusion in {{for3ds}}.
WolfFlash3DS.jpg|Fox's "Wolf Flash" variation of his Fox Illusion in {{for3ds}}.
SSB4 Fox Custom Side Special Meteor.JPG| Fox using Wolf Flash as a Meteor Smash in {{forwiiu}}.
Wolf SSBU Skill Preview Side Special.png|Wolf Flash as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>


{{Special Moves|char=Wolf|game=SSBB}}
==Names in other languages==
{{langtable
|ja={{ja|ウルフフラッシュ|Urufu Furasshu}}, ''Wolf Flash''
|en=Wolf Flash
|fr=Flash Wolf
|es_es=Centella Wolf
|es_la=Destello Wolf
|de=Wolf-Illusion
|it=Flash di Wolf
|nl=Wolf-flits
|ru={{rollover|Волчья вспышка|Volchya vspyshka|?}}
|ko={{rollover|울프 플래시|Ulpeu Peullaesi|?}}, ''Wolf Flash''
|zh_cn={{rollover|沃鲁夫闪影|Wòlǔfū Shǎn Yǐng|?}}
|zh_tw={{rollover|沃爾夫閃影|Wòērfū Shǎn Yǐng|?}}
}}
 
==Trivia==
*There exists a glitch in earlier iterations of ''Ultimate'' regarding Wolf Flash where, if Wolf performs an air dodge and lands while using Wolf Flash, the air dodge's 10 frame landing lag will override the move's 29 frame landing lag. This was fixed in version 3.0.0.
**However, the air dodge's 10-frame landing lag will still override the move's landing lag if Wolf completely finishes his air dodge animation without any interruption (FAF) and lands on the ground after turning helpless by using this move, though this method is only possible on stages with high ground.
*Wolf Flash is one of the two helpless-transitioning special moves to be affected by the [[grab release glitch]], with the other move being [[Extreme Speed]].
*Wolf Flash is one of six moves in ''Smash 4'' to appear as a custom move for another character despite the original character not being present in the base roster, with the other four being all four of Lucas’s special moves, which are custom moves for Ness, and Young Link's [[Fire Bow]], which is a custom move for Toon Link.
 
{{Special Moves|char=Wolf}}


[[Category:Star Fox universe]]
[[Category:Star Fox universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Wolf]]
[[Category:Wolf]]
[[Category:Wolf (SSBB)]]
[[Category:Wolf (SSBU)]]
[[Category:Fox]]
[[Category:Fox (SSB4)]]
[[Category:Fox (SSB4)]]

Latest revision as of 22:17, January 29, 2023

Wolf Flash
Wolf Flash
Wolf Flash being used in Ultimate.
Users Wolf
Fox (custom)
Universe Star Fox

Wolf Flash (ウルフフラッシュ, Wolf Flash) is Wolf's side special move, and one of Fox's custom side special moves in Smash 4. When it is used, Wolf dashes forward at blinding speed, damaging anyone in his way.

Overview[edit]

Similar to Fox Illusion and Falco Phantasm, this move sends the user forward incredibly fast, leaving a trail behind.

Unlike its counterparts, it sends Wolf upward around 30 degrees, allowing it to act as a recovery from points below the stage. The trail Wolf leaves in his wake does negligible knockback and little damage. However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, launching the foe forward if they're hit in front of Wolf, or meteor smashed if they're hit by Wolf himself.

In Brawl, as with other Star Fox characters' side special moves, Wolf Flash can be cancelled by pressing the button for a special move, which sends Wolf further horizontally without an angle, greatly increases the horizontal reach of the move for recovery, but removing the sweetspot of the attack.

In Ultimate, Wolf Flash can now be angled slightly up or down. It also presents much more pronounced slashing effects upon usage. It still leaves Wolf helpless upon finishing the attack, even though both Fox Illusion and Falco Phantasm haven't caused helplessness since Brawl.

Wolf Flash and ledges[edit]

Wolf Scarring through the right edge of Battlefield in Brawl.
Scarring performed in Brawl.

In Brawl, Wolf Flash has characteristics that can cause a number of unusual outcomes when performed near ledges.

  • If Wolf uses Wolf Flash from a particular position in relation to a ledge, he can seemingly travel through a portion of the stage and land safely (if looked at in slow motion, Wolf isn't actually traveling through the stage, but hugging the ledge onto the stage). This technique is called scarring, and can only be performed near certain ledges. It can be useful as an approach option from the edge should Wolf end his dash up there, and can be used as a way to get back on stage to avoid edge pressure from the opponent.
  • There is a variant of this strategy called semi-scarring, whereby the player uses Wolf Flash to propel Wolf toward a ledge, but holds down on the control stick. This prevents Wolf from immediately grabbing the ledge, and can sometimes cause him to travel through a small part of the edge of the stage.
  • Performing Wolf Flash from certain other positions in relation to a ledge can cause Wolf to cancel the move and drop from the ledge without grabbing it, or land close to the ledge on stage, in a standing position.

Scarring is much harder to perform in Ultimate, as Wolf Flash can no longer hug the ledge as much, which often results in a self destruct.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List WolfHeadSSBU.png Jumps upward diagonally and attacks nearby opponents. Has a meteor effect against airborne enemies if timed right.

As a Custom Move for Fox Illusion[edit]

Wolf himself does not appear in Smash 4, though the name of his move, Wolf Flash, is used as a customizable option for Fox's Fox Illusion.

3. Wolf Flash
FoxSide3-SSB4.png
"Dash into the air at an angle. When it hits, it sends opponents crashing downward."

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ウルフフラッシュ, Wolf Flash
UK English Wolf Flash
France French Flash Wolf
Germany German Wolf-Illusion
Spain Spanish (PAL) Centella Wolf
Mexico Spanish (NTSC) Destello Wolf
Italy Italian Flash di Wolf
China Chinese (Simplified) 沃鲁夫闪影
Taiwan Chinese (Traditional) 沃爾夫閃影
South Korea Korean 울프 플래시, Wolf Flash
Netherlands Dutch Wolf-flits
Russia Russian Волчья вспышка

Trivia[edit]

  • There exists a glitch in earlier iterations of Ultimate regarding Wolf Flash where, if Wolf performs an air dodge and lands while using Wolf Flash, the air dodge's 10 frame landing lag will override the move's 29 frame landing lag. This was fixed in version 3.0.0.
    • However, the air dodge's 10-frame landing lag will still override the move's landing lag if Wolf completely finishes his air dodge animation without any interruption (FAF) and lands on the ground after turning helpless by using this move, though this method is only possible on stages with high ground.
  • Wolf Flash is one of the two helpless-transitioning special moves to be affected by the grab release glitch, with the other move being Extreme Speed.
  • Wolf Flash is one of six moves in Smash 4 to appear as a custom move for another character despite the original character not being present in the base roster, with the other four being all four of Lucas’s special moves, which are custom moves for Ness, and Young Link's Fire Bow, which is a custom move for Toon Link.