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Wii Fit Trainer (SSBU)/Side special: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} 400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header. File:WFT Soccer Ball.png|400px|thumb|right|Hitbo...)
 
m (Text replacement - "|thumb|right" to "|thumb")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
[[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]]
{{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}}
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Header's soccer ball deals less shield damage (-2.5).}}
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}
 
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}}
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}}
 
'''{{GameIcon|ssbu}} 11.0.1'''
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}}


==Hitboxes==
==Hitboxes==
===Header===
===Header===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 24: Line 36:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 33: Line 41:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=15.0%
|damage=15.0%
|angle=295
|angle=295
Line 46: Line 53:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 71: Line 73:
|sdi=0.0
|sdi=0.0
|ff=1.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 79: Line 78:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=10.0%
|damage=10.0%
|angle=295
|angle=295
Line 92: Line 90:
|type=Head
|type=Head
|sdi=0.0
|sdi=0.0
|ff=1.0
|trip=0.0
|clang=0
|rebound=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
|}
|}
===Soccer ball===
===Soccer ball===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}
!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=5.0% - 16.0%
|damage=5% - 16%
|sd=-2.5
|sd=-2.5
|angle=55
|angle=55
Line 115: Line 109:
|fkv=0
|fkv=0
|r=3.5
|r=3.5
|bn=soccerball
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Object
|type=Weapon
|sdi=1.0
|clang=f
|ff=1.0
|rebound=f
|trip=0.0
|clang=0
|rebound=0
|sfx=Kick
|sfx=Kick
|direct=0
|direct=f
|slvl=S
|slvl=S
}}
}}
Line 136: Line 127:
!rowspan=2|Clean hit
!rowspan=2|Clean hit
|Input
|Input
|15-20
|15-16
|-
|-
|No input
|No input
Line 143: Line 134:
!rowspan=2|Late hit
!rowspan=2|Late hit
|Input
|Input
|27-28
|17-19
|-
|-
|No input
|No input

Latest revision as of 10:26, April 12, 2023

Hitbox visualization of Wii Fit Trainer's Side special, Header.
Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization for Wii Fit Trainer's Header soccer ball
Hitbox visualization showing Header's soccer ball projectile.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Header's soccer ball deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Super Smash Bros. Ultimate 11.0.0

  • Buff Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
    • Bug fix As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.

Super Smash Bros. Ultimate 11.0.1

  • Nerf Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.

Hitboxes[edit]

Header[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.7 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 7.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No Fighter All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 4.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No Fighter All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Soccer ball[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5.0% - 16.0% -2.5 AngleIcon55.png Standard 40 80 0 HitboxTableIcon(False).png 3.5 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No stage 43

Timing[edit]

Clean hit Input 15-16
No input 31-32
Late hit Input 17-19
No input 33-35