SSBU Icon.png

Wii Fit Trainer (SSBU)/Side special: Difference between revisions

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(Added update history)
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[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
{{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}}
{{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}}
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Header deals less shield damage (-2.5).}}
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}}
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}}


==Hitboxes==
==Hitboxes==

Revision as of 09:20, July 12, 2019

Hitbox visualization of Wii Fit Trainer's Side special, Header.
Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization for Wii Fit Trainer's Header soccer ball
Hitbox visualization showing Header's soccer ball projectile.
An icon for denoting incomplete things.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Header deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Hitboxes

Header

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits
Clean hit
0 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.7 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 7.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No fighter
Late hit
0 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 4.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.0 head 2.0 1.5 0.0 1.0× 0.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No fighter

Soccer ball

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5% - 16% -2.5 AngleIcon55.png Standard 40 80 0 HitboxTableIcon(False).png 3.5 soccerball 0.0 0.0 0.0 1.0× 1.0× 0.0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No stage 43

Timing

Clean hit Input 15-20
No input 31-32
Late hit Input 27-28
No input 33-35