Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]] | [[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]] | ||
{{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}} | {{incomplete|Lots to be done here due to the complexity of the move. Frame data such as the various different landing lag values and autocancel windows need to be added and an icon for an object type attack needs to be created.}} | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | |||
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Header deals less shield damage (-2.5).}} | |||
*{{bugfix|The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.}} | |||
*{{nerf|The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:20, July 12, 2019
Update History
- Header's soccer ball travels more quickly when headed (2.8 → 3.5).
- Header deals less shield damage (-2.5).
- The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
- The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Hitboxes
Header
Soccer ball
Timing
Clean hit | Input | 15-20 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 27-28 |
No input | 33-35 |
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