Wii Fit Trainer (SSBU)/Back aerial: Difference between revisions
mNo edit summary |
|||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Back Air.gif|thumb| | [[File:WFT Back Air.gif|thumb|350px|Hitbox visualization showing Wii Fit Trainer's back aerial.]] | ||
==Overview== | |||
Wii Fit Trainer performs the Cobra pose, stretching her spine and striking behind her with both legs. Like her forward tilt, Wii Fit Trainer's back aerial is notorious for its immense strength relative to its extremely low startup time, coming out on frame 5. This is Wii Fit Trainer's fastest and strongest aerial attack, and is one of her most lethal kill options. All this in combination with its good coverage low to the ground (even when used while rising) causes back aerial to be considered her best out of shield option as well, although only usable when the opponent attacks from behind. The attack also covers a fairly large horizontal distance, making it somewhat useful as an approach tool when [[RAR]]'d. Due to the nature of the Cobra pose, back aerial can also be used effectively to either fade back with or [[cross up]] the opponent's shield, increasing its general safety. The late hit of back aerial has low knockback and a low launch angle, which can sometimes lead to [[jablock]] setups around mid percents if it connects as Wii Fit Trainer lands. | |||
Despite back aerial's excellent speed and strength, it also has some major drawbacks. The first of these is the move's heavy endlag when used in the air; it is the only one of Wii Fit Trainer's aerials that cannot be [[autocancel]]ed from a short hop. This makes the move fairly committal when used without landing immediately, although this issue can be somewhat remedied by [[Deep Breathing]]'s fall speed increase. Secondly, the move's high knockback only comes from its sweetspot, which is small and only has a single active frame. This causes the move to sometimes be inconsistent and fail to take stocks in critical situations. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=13.5% | |damage=13.5% | ||
|angle=47 | |angle=47 | ||
|af=4 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 17: | Line 20: | ||
|r=2.2 | |r=2.2 | ||
|bn=top | |bn=top | ||
|xpos=-2.0 | |xpos=-2.0 to 2.0 | ||
|ypos=4.3 | |ypos=4.3 | ||
|zpos=-11.0 | |zpos=-11.0 | ||
|type=Foot | |type=Foot | ||
|ff=1.2 | |ff=1.2 | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=11.0% | |damage=11.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=20 | |bk=20 | ||
|ks=102 | |ks=102 | ||
Line 44: | Line 42: | ||
|zpos=-10.0 | |zpos=-10.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 51: | Line 47: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=10 | |bk=10 | ||
|ks=102 | |ks=102 | ||
Line 63: | Line 59: | ||
|zpos=-6.0 | |zpos=-6.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 71: | Line 65: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=102 | |ks=102 | ||
Line 83: | Line 77: | ||
|zpos=-10.0 | |zpos=-10.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 90: | Line 82: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=6.0% | |||
|damage=6.0 | |||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=20 | |bk=20 | ||
|ks=102 | |ks=102 | ||
Line 102: | Line 94: | ||
|zpos=-6.0 | |zpos=-6.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 142: | Line 132: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |19 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*Wii Fit Trainer's back aerial is often likened to {{SSBU|Zelda}}'s [[Lightning Kick]]s, since they all happen to share identically sized sweetspots that last a single frame, along with much larger sourspot hitboxes. | |||
{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} | ||
[[Category:Wii Fit Trainer (SSBU)]] | [[Category:Wii Fit Trainer (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
Latest revision as of 16:23, July 27, 2022
Overview[edit]
Wii Fit Trainer performs the Cobra pose, stretching her spine and striking behind her with both legs. Like her forward tilt, Wii Fit Trainer's back aerial is notorious for its immense strength relative to its extremely low startup time, coming out on frame 5. This is Wii Fit Trainer's fastest and strongest aerial attack, and is one of her most lethal kill options. All this in combination with its good coverage low to the ground (even when used while rising) causes back aerial to be considered her best out of shield option as well, although only usable when the opponent attacks from behind. The attack also covers a fairly large horizontal distance, making it somewhat useful as an approach tool when RAR'd. Due to the nature of the Cobra pose, back aerial can also be used effectively to either fade back with or cross up the opponent's shield, increasing its general safety. The late hit of back aerial has low knockback and a low launch angle, which can sometimes lead to jablock setups around mid percents if it connects as Wii Fit Trainer lands.
Despite back aerial's excellent speed and strength, it also has some major drawbacks. The first of these is the move's heavy endlag when used in the air; it is the only one of Wii Fit Trainer's aerials that cannot be autocanceled from a short hop. This makes the move fairly committal when used without landing immediately, although this issue can be somewhat remedied by Deep Breathing's fall speed increase. Secondly, the move's high knockback only comes from its sweetspot, which is small and only has a single active frame. This causes the move to sometimes be inconsistent and fail to take stocks in critical situations.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 5 |
Late hit | 6-11 |
Ending autocancel | 43- |
Interruptible | 49 |
Animation length | 53 |
Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 19 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
- Wii Fit Trainer's back aerial is often likened to Zelda's Lightning Kicks, since they all happen to share identically sized sweetspots that last a single frame, along with much larger sourspot hitboxes.
|