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Pocket

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Revision as of 19:35, November 29, 2014 by Toomai (talk | contribs) (Needed: can you pocket CDs and other such stuff? Does it count?)
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Pocket
VillagerProjectileCatch.gif
The Villager catching Samus' Charge Shot.
User Villager
Universe Animal Crossing

Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move.

Overview

When Pocket is activated, the Villager is given a few frames of invincibility, and will reach out a short distance forwards in an attempt to grab any item or reflectable projectile within range, which is then put into storage. Using the move again will retrieve the stored object; retrived projectiles are automatically thrown with 1.9x damage following their natural trajectory (so for example Pikachu's Thunder will travel straight down), while retrived items will be kept in hand. If the retrieved item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as Food, Warp Stars, or Hammers for later use. Pocketed objects are lost if they are not retrieved after forty-five seconds or the Villager is KOed.

If the Villager is currently holding an item, instead of reaching forwards to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like Crates and Barrels cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the Villager to throw it. Assist Trophies, Poké Balls, and Sandbag cannot be pocketed in any form. The Smash Ball also cannot be pocketed, though Daybreak and Dragoon pieces can be, which are added to the player's collection as if picked up normally.

Pocketed objects still exist, though any timers such as a Bob-omb's fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed; examples include R.O.B.'s Gyro or Bowser Jr.'s Mechakoopas, which prevents them from using the related move until the Villager unpockets the object or it expires.

Due to the move's temporary invincibility, using the move can give the illusion that a Final Smash has been pocketed; in reality, it simply causes the Villager to avoid the attack.

Description from the 3DS version's foldout

"Store an item with B. Press B again to draw it."

Origin

In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.

Planting flowers is a vital part of keeping up the appearance of Animal Crossing towns, which would lead to rewards like golden equipment.

Customization

An icon for denoting incomplete things.

Customization was added in Super Smash Bros. 4. These are the two variations:

  1. Garden: If the opponent touches the vortex on Villager's hand, they will be inflicted with a flower ailment. This flower falls off almost immediately. There is no damage multiplier for pocketed projectiles, however.
  2. Pocket Plus: The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are used is less.

Gallery

Trivia

  • This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.
  • This move can, amusingly enough, be used to pocket Rush.