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Pocket: Difference between revisions

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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|Villager|Neutral|name1=Pocket|desc1=Pocket an item or projectile to use later. Press the button again to take it out back.|name2=Garden|desc2=You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.|name3=Pocket Plus|desc3=Stash items and projectiles more easily, but they become slightly less effective.}}
{{CustomSet|Villager|Neutral|name1=Pocket|desc1=Pocket an item or projectile to use later. Press the button again to take it out back.|name2=Garden|desc2=You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.|name3=Pocket Plus|desc3=Stash items and projectiles more easily, but they become slightly less effective.}}
#'''Garden''': If the opponent touches the vortex on Villager's hand, they will take 10% damage and be inflicted with a [[flower]] ailment. This flower falls off almost immediately. There is no damage multiplier for pocketed projectiles, however.
# '''Pocket''': Default.
#'''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x.
# '''Garden''': If the opponent touches the vortex on Villager's hand, they will take 10% damage and be inflicted with a [[flower]] ailment. This flower falls off almost immediately. There is no damage multiplier for pocketed projectiles, however.
# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x.
<gallery>
<gallery>
File:Garden.JPG|Garden used against {{SSB4|Robin}}.
File:Garden.JPG|Garden used against {{SSB4|Robin}}.

Revision as of 16:47, October 19, 2015

Pocket
VillagerProjectileCatch.gif
The Villager catching Samus' Charge Shot.
User Villager
Universe Animal Crossing

Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move.

Overview

When Pocket is activated, the Villager is given a few frames of invincibility, and will reach out a short distance forwards in an attempt to grab any item or reflectable projectile within range, which is then put into storage. Using the move again will retrieve the stored object. Items that can be thrown will be held onto by the Villager and can be used as normal. Retrieved projectiles, however, are automatically thrown, with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's Thunder traveling straight down and Yoshi's Egg Throw following a parabolic arc. Because Pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full shields. If the retrieved item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as Food, Warp Stars, or Hammers for later use. Collectibles like trophies, CDs and Custom Parts can be pocketed, but they will only count to the player's Vault data if the Villager retrieves them. Pocketed objects are lost if they are not retrieved after forty-five seconds, the Villager enters a door, or the Villager is KOed; in the case of collectibles, they will not be added to the player's Vault data.

If the Villager is currently holding an item, instead of reaching forwards to grab an object, he will pocket the item he is holding and swap it out with whatever item he previously pocketed. Heavy items like Crates and Barrels cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the Villager to throw it. Assist Trophies, Poké Balls, and Sandbag cannot be pocketed in any form. The Smash Ball also cannot be pocketed, though Daybreak and Dragoon pieces can be, which are added to the player's collection as if picked up normally.

Pocketed objects are considered to be in-play even if they are not visible, though any timers such as a Bob-omb's fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s Gyro, Wii Fit Trainer's Header, and Bowser Jr.'s Mechakoopas.

Due to the move's temporary invincibility, using the move can give the illusion that a Final Smash has been pocketed; in reality, it simply causes the Villager to avoid the attack.

Description from the 3DS version's foldout

"Store an item with B. Press B again to draw it."

Origin

In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.

Planting flowers is a vital part of keeping up the appearance of Animal Crossing towns, which would lead to rewards like golden equipment.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Pocket 2. Garden 3. Pocket Plus
VillagerNeutral1-SSB4.png
VillagerNeutral2-SSB4.png
VillagerNeutral3-SSB4.png
"Pocket an item or projectile to use later. Press the button again to take it out back." "You can only pocket items in front of you, but it can hit foes and plant flowers on their heads." "Stash items and projectiles more easily, but they become slightly less effective."
  1. Pocket: Default.
  2. Garden: If the opponent touches the vortex on Villager's hand, they will take 10% damage and be inflicted with a flower ailment. This flower falls off almost immediately. There is no damage multiplier for pocketed projectiles, however.
  3. Pocket Plus: The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x.

Gallery

Trivia

  • This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.