Mega Man (SSBU)/Forward tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early Lemon| | {{HitboxTableTitle|Early Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 32: | Line 32: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Mid Lemon| | {{HitboxTableTitle|Mid Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 55: | Line 58: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Late Lemon| | {{HitboxTableTitle|Late Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 78: | Line 84: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired. | Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired. |
Revision as of 18:16, January 23, 2022
Overview
Unlike Mega Man's neutral attack and neutral aerial, forward tilt doesn't have a hitbox on his arm.
Update History
- Special moves can no longer be used when jumping and using forward tilt.
- Forward tilt deals less shield damage (0 → -1).
Hitboxes
Timing
Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired.
Pellets generated | 7, 19, 31 |
---|---|
Pellets (life) | 1-3, 4-7, 8-24 |
Hitbox | 7 |
Interruptible (ending animation) | 17 |
Animation length (ending animation) | 16 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
|