Super Smash Bros. series

List of developers significant to Super Smash Bros.: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Undid edit by 69.246.84.145You have been told about this before. Knock it off.)
Tag: Undo
Line 29: Line 29:
{{main|Satoru Iwata}}
{{main|Satoru Iwata}}
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.]]
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.]]
'''Satoru Iwata''' ({{ja|岩田 聡|Iwata Satoru}}), born December 6, 1959, was a programmer and the fourth President and CEO of [[Nintendo]] from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on franchises such as ''{{b|EarthBound|game}}'' and the {{uv|Kirby}} series during his time there.
'''Satoru Iwata''' ({{ja|岩田 聡|Iwata Satoru}}), born December 6, 1959, was a programmer and the fourth President and CEO of [[Nintendo]] from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as ''{{b|EarthBound|game}}'' and the {{uv|Kirby}} series during his time there.


Iwata worked on ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
Iwata worked on ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
Line 40: Line 40:
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''.
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''.


According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, [[Shadow Moses Island]]. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in ''Brawl''.
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in ''Brawl''.


During an interview with {{iw|wikipedia|Geoff Keighley}} for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return.
During an interview with {{iw|wikipedia|Geoff Keighley}} for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return.


In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of ''[[Super Smash Bros. Ultimate]]'', it was revealed that Snake would appear again in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''.
In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of ''[[Super Smash Bros. Ultimate]]'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''.
{{clr}}
{{clr}}


Line 58: Line 58:


==Yuji Naka==
==Yuji Naka==
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, is a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive.
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive.


Naka also led development on games, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed in the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company after the game's release.
Naka also led development on games, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed in the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company after the game's release.


Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include Sonic in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai and the team have managed to add Sonic in said game.
Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include Sonic in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai and the team have managed to add Sonic in the titular game.
{{art-wikipedia|Yuji Naka}}
{{art-wikipedia|Yuji Naka}}
{{clr}}
{{clr}}
Line 77: Line 77:
In August 2003, Sakurai left HAL Laboratory. Two years later, in September 2005, he announced the founding of his own company, [[Sora Ltd.]], which he has since used for contracting freelance game development work. Despite these changes, former HAL Laboratory President and former President of [[Nintendo]] [[Satoru Iwata]] stated at [[Electronic Entertainment Expo#E3 2005|E3 2005]] that the ''Super Smash Bros.'' series would continue on Nintendo's newest console, the [[Wii]]. It was only after this announcement that Sakurai received an offer to return to direct the new ''Smash'', which he accepted. Sora Ltd. officially began development of ''[[Super Smash Bros. Brawl]]'' in collaboration with [[Game Arts]] staff in late 2005, and the game was released in January 2008.
In August 2003, Sakurai left HAL Laboratory. Two years later, in September 2005, he announced the founding of his own company, [[Sora Ltd.]], which he has since used for contracting freelance game development work. Despite these changes, former HAL Laboratory President and former President of [[Nintendo]] [[Satoru Iwata]] stated at [[Electronic Entertainment Expo#E3 2005|E3 2005]] that the ''Super Smash Bros.'' series would continue on Nintendo's newest console, the [[Wii]]. It was only after this announcement that Sakurai received an offer to return to direct the new ''Smash'', which he accepted. Sora Ltd. officially began development of ''[[Super Smash Bros. Brawl]]'' in collaboration with [[Game Arts]] staff in late 2005, and the game was released in January 2008.


In early to mid 2012, Sakurai and Sora Ltd. began collaborating with [[Bandai Namco]] to develop two versions of the new ''Smash'' game, {{for3ds}} and {{forwiiu}} (collectively known as ''[[Super Smash Bros. 4]]''), which had been announced with no specified year before at [[Electronic Entertainment Expo#E3 2011|E3 2011]]. During and after their unveiling at [[Electronic Entertainment Expo#E3 2013|E3 2013]], Sakurai took an active role in the public presence of the games, appearing in many E3, [[Nintendo Direct]], and Super Smash Bros. Direct presentations, detailing new and returning characters, explaining game mechanics, and giving insights into the development of the series. Among other in-person appearances, Sakurai spoke and presented the winner's trophy at the [[Tournament:Super Smash Bros. Invitational|Super Smash Bros. Invitational]] at [[Electronic Entertainment Expo#E3 2014|E3 2014]]. After the September and November 2014 releases of ''for 3DS'' and ''for Wii U'', respectively, Sakurai stayed on with a smaller development team for the creation of [[downloadable content|DLC]]. This work continued until just before the February 2016 release of the final ''Smash 4'' DLC, when Sakurai announced that development of ''for 3DS'' and ''for Wii U'' had officially ended. He also noted that although he had already decided on his next project, he wanted to first take a long vacation.
In early to mid 2012, Sakurai and Sora Ltd. began collaborating with [[Bandai Namco]] to develop two versions of the new ''Smash'' game, {{for3ds}} and {{forwiiu}} (collectively known as ''[[Super Smash Bros. 4]]''), which had been announced with no specifics the year before at [[Electronic Entertainment Expo#E3 2011|E3 2011]]. During and after their unveiling at [[Electronic Entertainment Expo#E3 2013|E3 2013]], Sakurai took an active role in the public presence of the games, appearing in many E3, [[Nintendo Direct]], and Super Smash Bros. Direct presentations, detailing new and returning characters, explaining game mechanics, and giving insights into the development of the series. Among other in-person appearances, Sakurai spoke and presented the winner's trophy at the [[Tournament:Super Smash Bros. Invitational|Super Smash Bros. Invitational]] at [[Electronic Entertainment Expo#E3 2014|E3 2014]]. After the September and November 2014 releases of ''for 3DS'' and ''for Wii U'', respectively, Sakurai stayed on with a smaller development team for the creation of [[downloadable content|DLC]]. This work continued until just before the February 2016 release of the final ''Smash 4'' DLC, when Sakurai announced that development of ''for 3DS'' and ''for Wii U'' had officially ended. He also noted that although he had already decided on his next project, he wanted to first take a long vacation.


Some time later, Sakurai began work on ''[[Super Smash Bros. Ultimate]]'' with the team at Bandai Namco. Sakurai later said development was undertaken "in silence," with Nintendo not officially announcing a new ''Smash'' game until releasing a teaser trailer in March 2018. The game and its title were formally revealed at [[Electronic Entertainment Expo#E3 2018|E3 2018]], where Sakurai again presented in video format, talking about the new game and its roster of fighters. The [[Tournament:Super Smash Bros. Invitational 2018|Super Smash Bros. Invitational 2018]] at E3 also featured an appearance by Sakurai, and he has continued to appear in Nintendo Direct presentations which feature ''Ultimate''.
Some time later, Sakurai began work on ''[[Super Smash Bros. Ultimate]]'' with the team at Bandai Namco. Sakurai later said development was undertaken "in silence," with Nintendo not officially announcing a new ''Smash'' title until releasing a teaser trailer in March 2018. The game and its title were formally revealed at [[Electronic Entertainment Expo#E3 2018|E3 2018]], where Sakurai again presented in video format, talking about the new game and its roster of fighters. The [[Tournament:Super Smash Bros. Invitational 2018|Super Smash Bros. Invitational 2018]] at E3 also featured an appearance by Sakurai, and he has continued to appear in Nintendo Direct presentations which feature ''Ultimate''.


In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.
In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.

Revision as of 19:21, April 10, 2022

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is also in order. Refer to talk page for more details.
You can discuss this issue on the talk page or edit this page to improve it.

The following list describes developers that have had a major impact on the development of Super Smash Bros. or one of its major franchises.

Toby Fox

Robert F. Fox, born October 11, 1991, and known professionally as Toby Fox, is an American video game developer and video game composer. He is known for developing the role-playing video games Undertale in 2015, and Deltarune in 2018, for which the former garnered acclaim and he received numerous nominations.

The success of Undertale, especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played Super Smash Bros. Ultimate against each other. It is also explained during the Mr. Sakurai Presents "Banjo & Kazooie" video. Sans, a character from Undertale, was later included in Super Smash Bros. Ultimate as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.

Yuji Horii

Yuji Horii (堀井 雄二), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case. He is also an employee under his own company, Armor Project.

While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of Dragon Quest Rivals for smartphones. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of Dragon Quest III, and Dragon Quest XI; XI's being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and III's due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of Dragon Quest IV, and Dragon Quest VIII were added in the game along with the two prior Heroes. Template:Art-dragonquestwiki

Shigesato Itoi

Main article: Shigesato Itoi
Shigesato Itoi next to a large Mr. Saturn plush.

Shigesato Itoi (糸井 重里), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the EarthBound series. He is now the editor-in-chief of his website and company Hobo Nikkan Itoi Shinbun, mostly known as Hobonichi.

Itoi co-owns the rights to EarthBound characters, and as such he is the only individual credited by name on the title screen of every Smash game. He was also part of the original development team for Super Smash Bros. and Super Smash Bros. Melee under HAL Laboratory.

Satoru Iwata

Main article: Satoru Iwata
Satoru Iwata at GDC 2011.

Satoru Iwata (岩田 聡), born December 6, 1959, was a programmer and the fourth President and CEO of Nintendo from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as EarthBound and the Kirby series during his time there.

Iwata worked on Super Smash Bros. and Super Smash Bros. Melee closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced Super Smash Bros. Brawl while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.

Satoru Iwata passed away due to medical complications on July 11, 2015.

Hideo Kojima

Hideo Kojima (小島 秀夫), born August 24, 1963, is a video game designer formerly employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl.

According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son, who asked Kojima to put Snake in Brawl. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Brawl.

During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4, to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of Super Smash Bros. 4, it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the Metal Gear universe from Brawl do not return.

In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of Super Smash Bros. Ultimate, it was revealed that Snake would again appear in the Smash roster. His series symbol, formerly the logo of Metal Gear's FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in Ultimate.

Shigeru Miyamoto

Main article: Shigeru Miyamoto
Shigeru Miyamoto at GDC 2007.

Shigeru Miyamoto (宮本 茂), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many Nintendo flagship franchise characters such as Mario, Donkey Kong, Link, Fox McCloud, Olimar, Bowser, Ganondorf, Wolf O' Donnell, Andross, Luigi, Falco Lombardi, Princess Peach, Princess Zelda, Pikmin, and other Nintendo icons. He is known by many as the father of modern gaming, and is often credited with the Nintendo DS and the Nintendo Wii.

Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by Time Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

Shigeru Miyamoto has worked alongside Masahiro Sakurai throughout the Super Smash Bros. series.

Yuji Naka

Yuji Naka (中 裕司), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series on the Sega Mega Drive.

Naka also led development on games, including Nights into Dreams, Burning Rangers, and contributed in the Phantasy Star franchise. In 2006, he left Sega to found Prope, an independent game company. Naka also worked under Square Enix to direct Balan Wonderworld, only to leave the company after the game's release.

Like Hideo Kojima with the Metal Gear series, Naka requested Masahiro Sakurai to include Sonic in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Super Smash Bros. Brawl began several years later, Sakurai and the team have managed to add Sonic in the titular game.

Masahiro Sakurai

Main article: Masahiro Sakurai
Masahiro Sakurai during the Nintendo Direct of E3 2018.

Masahiro Sakurai (桜井 政博), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the Kirby and Super Smash Bros. series, both of which he created and developed during his tenure with HAL Laboratory. He has since continued his work as director of the Super Smash Bros. series through his company Sora Ltd.

Sakurai first devised the concept for Smash in 1998, working on a prototype then known as Dragon King: The Fighting Game. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, Super Smash Bros., was released in January 1999 and became an unexpected hit. The success of this title would give an opportunity to create a new series, with sequels made for it.

Ken Sugimori

Ken Sugimori, a developer of the Pokémon series.

Ken Sugimori (杉 森建), born January 27, 1966, is a graphic artist from Japan who is the art director of the Pokémon games. Sugimori designed the first 151 Pokémon virtually by himself, and since Pokémon Ruby and Sapphire Version, he has been part of a character design team. His other work for the series includes the design for the human characters such as Gym Leaders, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites.

Sugimori is a close friend of Satoshi Tajiri, the creator of Pokémon, and co-founded Game Freak with him. Sugimori has also helped on the art direction for the Pokémon of the Super Smash Bros. series.

Sugimori illustrated Greninja's challenger illustration for Super Smash Bros. 4.

References