Kirby (SSBU)/Neutral attack/Infinite: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|390px|Hitbox visualization showing Kirby's rapid jab. File:KirbyRapidJabFinisherSSBU.gif|thumb|3...) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 13: | ||
|damage=0.2% | |damage=0.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=7 | |bk=7 | ||
|ks=35 | |ks=35 | ||
Line 29: | Line 31: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|7× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 34: | Line 37: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=115 | |ks=115 | ||
Line 50: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=115 | |ks=115 | ||
Line 70: | Line 76: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=115 | |ks=115 | ||
Line 90: | Line 98: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|7, 9, 11, 13 | |4-5, 21-22 | ||
|- | |||
!Rapid jab | |||
|7, 9, 11, 13, 15, 17, 19, 21 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 18:24, January 29, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 4-5, 21-22 |
---|---|
Rapid jab | 7, 9, 11, 13, 15, 17, 19, 21 |
Finisher | 3-4 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|