King K. Rool (SSBU)/Floor attack (back): Difference between revisions
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(Floor Attacks were reversed. (and this one had incorrect data)) |
Raul Retana (talk | contribs) mNo edit summary |
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Line 10: | Line 10: | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=8 | |sd=8.0 | ||
|angle=48 | |angle=48 | ||
|bk=80 | |bk=80 | ||
Line 19: | Line 19: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=-18.0 | |zpos=-18.0 to -6.0 | ||
|ff=1 | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Kick | |sfx=Kick | ||
Line 31: | Line 31: | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|sd=8 | |sd=8.0 | ||
|angle=48 | |angle=48 | ||
|bk=80 | |bk=80 | ||
Line 40: | Line 40: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=18.0 | |zpos=18.0 to 6.0 | ||
|ff=1 | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Kick | |sfx=Kick |
Revision as of 14:37, July 14, 2020
Overview
King K. Rool rears up and slides his arm around, sending opponents away to relieve pressure. The hitboxes roughly match the animation, which makes it easier for players to predict whether the attack will land. As with many of King K. Rool's attacks, the range of this attack is quite wide, allowing it to be effective at preventing tech chases. The 2nd hit is also quite quick for a floor attack of this nature. It should be noted that with 80 base knockback, as with most floor attacks, it will always send into tumble.
Hitboxes
Timing
Intangibility | 1-23 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 22-23 |
Interruptible | 46 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|