Ganondorf (SSBU)/Up special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Dark Dive}} | |||
[[File:GanondorfUSpecialSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | [[File:GanondorfUSpecialSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | ||
[[File:GanondorfUSpecialGrabSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] | [[File:GanondorfUSpecialGrabSSBU.gif|thumb|250px|Ganondorf Dark Dive hitbox visualization.]] |
Revision as of 20:29, November 19, 2021
Overview
Update History
- Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.
Hitbox and Throw Data
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 | 6.5 | ||||||||||||||||||
1 | 6.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 to 18.0 | 6.5 to 3.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 50 | 108 | 0 | 0.0× | Fire |
Timing
Rising
Early grabboxes | 14 |
---|---|
Late grabbox | 15-28 |
Hitboxes | 34-36 |
Animation length | 64 |
Grab
Hitboxes | 4, 8, 12, 16 |
---|---|
Throw release | 17 |
Interruptible | 41 |
Animation length | 63 |
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
|