Ganondorf (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Ganondorf does an elbow thrust that deals [[dark]] damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot (which is located near him). It also can be angled, and has high [[shield damage]], taking more than half of a shield's health when uncharged and fully breaking them when fully charged.
Ganondorf does an elbow thrust that deals [[dark]] damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot (which is located near him). It also can be angled, and has high [[shield damage]], taking more than half of a shield's health when uncharged and fully breaking them when fully charged.


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{{technical data}}
==Timing==
{{competitive expertise}}
{|class="wikitable"
|-
!Hitboxes
|21-26
|-
!Animation length
|60
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=34}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Revision as of 15:08, January 19, 2017

Overview

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Ganondorf does an elbow thrust that deals dark damage upon landing. It has slow startup and has high cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot (which is located near him). It also can be angled, and has high shield damage, taking more than half of a shield's health when uncharged and fully breaking them when fully charged.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 24% 0 AngleIcon40.png 35 83 0 5.0 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Elbow).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 24% 0 AngleIcon40.png 30 75 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Elbow).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Timing

Hitboxes 21-26
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox