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Ganondorf (SSB4)/Dash attack: Difference between revisions

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(New Page: ==Overview== Ganondorf preforms a should tackle that has decent startup, gives him a quick speed boost, and has great power, with the sweetspot K.Oing at 140%. It also grants him brief...)
 
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{{ArticleIcons|ssb4=y}}
[[File:GanondorfDashAttack.gif|thumb|270px|Hitbox visualization showing Ganondorf's dash attack.]]
==Overview==
==Overview==
Ganondorf preforms a should tackle that has decent startup, gives him a quick speed boost, and has great power, with the sweetspot K.Oing at 140%. It also grants him brief invincibility but it doesn't last long enough to be used effectively. Also, while the sourspot is incredibly weak, its angle and its weak knockback give it good combo potential at varying percents, with his up aerial being able to combo on the entire cast at 70%-90%.  
Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. The sourspot is incredibly weak and thus has virtually no KO potential; however, when coupled with its angle, it has good combo potential at varying percents, with his up aerial noticeably comboing the entire cast at 70%-90%.


Dash attack was improved in 1.1.5, which gave it less ending lag, giving it even better combo potential.
Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.


==Update History==
==Update history==
*{{buff|Dash attack has less ending lag: 41 frames → 37.}}
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Ending lag decreased|41 frames|38.}}
 
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=14%
|angle=70
|bk=50
|ks=80
|fkv=0
|r=7.0
|bn=0
|xpos=0.0
|ypos=9.0
|zpos=7.0
|type=Body
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=10%
|angle=80
|bk=45
|ks=60
|fkv=0
|r=4.0
|bn=0
|xpos=0.0
|ypos=9.0
|zpos=7.0
|type=Body
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Clean hit
|10-12
|-
!Late hit
|13-19
|-
!Interruptible
|38
|-
!Animation length
|44
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{technical data}}
{{competitive expertise}}
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Dash attacks (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Latest revision as of 22:08, April 12, 2022

Hitbox visualization showing Ganondorf's dash attack.

Overview[edit]

Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. The sourspot is incredibly weak and thus has virtually no KO potential; however, when coupled with its angle, it has good combo potential at varying percents, with his up aerial noticeably comboing the entire cast at 70%-90%.

Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.

Update history[edit]

Super Smash Bros. 4 1.1.5

  • Buff Ending lag decreased: 41 frames → 38.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon70.png 50 80 0 7.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 10% 0 AngleIcon80.png 45 60 0 4.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Clean hit 10-12
Late hit 13-19
Interruptible 38
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible