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Ganondorf (SSB4)/Dash attack: Difference between revisions

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==Update history==
==Update history==
*{{buff|Ending lag decreased|41 frames|37.}}
*{{buff|Ending lag decreased|41 frames|38.}}


==Hitboxes==
==Hitboxes==
Line 56: Line 56:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Clean hit
!Early hitboxes
|10-12
|10-12
|-
|-
!Late hitboxes
!Late hit
|13-19
|13-19
|-
!Interruptible
|38
|-
|-
!Animation length
!Animation length
|37
|45
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=18}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Dash attacks (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Revision as of 23:31, January 29, 2018

Hitbox visualization showing Ganondorf's dash attack.

Overview

Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. It also grants him very brief invincibility, though it does not last long enough to be viable for defense. The sourspot is incredibly weak and thus has virtually no KO potential. However, when coupled with its angle, it has good combo potential at varying percents, with his up aerial being a noticeably effective follow-up due to it being able to combo on the entire cast at 70%-90%.

Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.

Update history

  • Buff Ending lag decreased: 41 frames → 38.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon70.png 50 80 0 7.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 10% 0 AngleIcon80.png 45 60 0 4.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Clean hit 10-12
Late hit 13-19
Interruptible 38
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible