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Fox (SSBM)/Up throw: Difference between revisions

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(I feel this fits better over here)
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Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO characters with [[floaty|low or close to low falling speeds]] at percentages as low as 65%, especially on stages with lower ceilings such as [[Yoshi's Story]] or [[Pokémon Stadium]]. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an {{mvsub|Fox|SSBM|up tilt}} or {{mvsub|Fox|SSBM|up smash}}, especially against [[fastfaller]]s; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also [[chaingrab]] fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO characters with [[floaty|low or close to low falling speeds]] at percentages as low as 65%, especially on stages with lower ceilings such as [[Yoshi's Story]] or [[Pokémon Stadium]]. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an {{mvsub|Fox|SSBM|up tilt}} or {{mvsub|Fox|SSBM|up smash}}, especially against [[fastfaller]]s; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also [[chaingrab]] fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.


{{competitive expertise}}
===Chaingrab on fastfallers===
Against Fox, up throw can chain into itself regardless of DI from 0-65% damage. If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.
 
Against Falco, up throw can chain into itself regardless of DI from 0-65% damage. If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
 
Against Captain Falcon, up throw cannot chain regardless of DI and damage.


==Throw data==
==Throw data==
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{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}
==Chaingrab on fastfallers==
Against Fox, up throw can chain into itself regardless of DI from 0-65% damage. If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.
Against Falco, up throw can chain into itself regardless of DI from 0-65% damage. If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
Against Captain Falcon, up throw cannot chain regardless of DI and damage.


==Similar moves==
==Similar moves==

Revision as of 22:52, January 9, 2014

Overview

Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO characters with low or close to low falling speeds at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.

Chaingrab on fastfallers

Against Fox, up throw can chain into itself regardless of DI from 0-65% damage. If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.

Against Falco, up throw can chain into itself regardless of DI from 0-65% damage. If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.

Against Captain Falcon, up throw cannot chain regardless of DI and damage.

Throw data

Throw

Damage Angle BK KS FKV Effect
Throw 2% AngleIcon90.png 75 110 0 EffectIcon(Normal).png
Release 3% Sakurai angle 60 100 0 EffectIcon(Normal).png

Blaster shots

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0031248 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png
1 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0101556 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png

Timing

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Throw 8
Blaster shots 18, 20, 24
Animation length 38