Floor getup: Difference between revisions

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*Get Up: Pressing up on the [[Control Stick]] or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
*Get Up: Pressing up on the [[Control Stick]] or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
*Roll: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
*[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down.
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down.



Revision as of 14:10, October 16, 2009

Floor Recovery.png

Floor Recoveries are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack" while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows:

  • Get Up: Pressing up on the Control Stick or shielding cause a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
  • Roll: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
  • Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down.


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