SSBM Icon.png
SSB4 Icon.png
SSBU Icon.png

Flare Blade: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
 
(56 intermediate revisions by 39 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|ssb4=y|ultimate=y}}
{{image|Chrom version}}
{{incomplete|Info on separate "stages" of the attack, similar to Eruption.}}
{{technical data|Info on separate "stages" of the attack, similar to Eruption and Jet Hammer}}
:''For other pages with the name '''Blade''', see [[Blade (disambiguation)]].''
:''For other pages with the name '''Blade''', see [[Blade (disambiguation)]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Flare Blade
|name=Flare Blade
|image=[[File:Roy Screen-7.jpg|250px]]
|image={{tabber|title1=Roy|content1=[[File:Roy Neutral B SSBU.gif|300px]]|title2=Chrom|content2=[[File:Chrom Neutral B SSBU.gif|300px]]}}
|caption=Flare Blade in {{forwiiu}}.
|caption=Roy and Chrom's Flare Blade in ''Ultimate''.
|user=[[Roy]]<br>[[Chrom]]
|user=[[Roy]]
|user2=[[Chrom]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
{{cquote|''When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.''|cite=Roy's "Smash Red" ''Melee'' trophy description}}
'''Flare Blade''' ({{ja|エクスプロージョン|Ekusupurōjon}}, ''Explosion'') is [[Roy]]'s and [[Chrom]]'s [[neutral special move]], derived from the ''[[Melee]]'' iteration of {{SSBM|Marth}}'s [[Shield Breaker]]. It is known for being one of the few moves capable of dealing a [[one-hit KO]] in the ''Smash Bros.'' series. It is also known for being the most powerful attack of any character that is not a [[Final Smash]].
{{cquote|''Slashes downward with a flaming sword so powerfully that he can even damage himself.''|cite=Description from ''Ultimate''{{'}}s Move List (Roy)}}
{{cquote|''Swings his sword to the ground with such force that even he is not spared damage when fully charged.''|cite=Description from ''Ultimate''{{'}}s Move List (Chrom)}}
 
'''Flare Blade''' ({{ja|エクスプロージョン|Ekusupurōjon}}, ''Explosion'') is [[Roy]] and [[Chrom]]'s [[neutral special move]], derived from the ''[[Melee]]'' iteration of {{SSBM|Marth}}'s [[Shield Breaker]]. It is known for being one of the few moves capable of dealing a [[one-hit KO]] in the ''Smash Bros.'' series.


==Overview==
==Overview==
Roy swings the Sword of Seals up and over his head, then slams it into the ground in front of him with a [[flame]] effect.
The user swings his sword up and over his head to [[charge]] up the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion. The move will activate automatically after being charged for a certain amount of time.


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
[[File:Roy's B move.jpg|thumb|left|Fully charged Flare Blade in ''Melee''.]]
[[File:Roy's B move.jpg|thumb|left|Fully charged Flare Blade in ''Melee''.]]


Flare Blade shares the same arcing animation to Marth's Shield Breaker. However, Flare Blade can be charged significantly longer, which deals more damage and knockback. The overhead slash will only produce a damaging explosion if the attack connects with an opponent or the move is charged all the way, which hinders its hitbox.
Flare Blade shares the same arcing animation to Marth's Shield Breaker. However, Flare Blade can be charged significantly longer, which means it can deal more damage and knockback. The overhead slash will only produce a damaging [[flame]]-effect explosion if the attack connects with an opponent or the move is charged all the way, which hinders its hitbox.


Flare Blade can be [[charge]]d for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position, and it can be launched at any time during the charge. The move will be automatically launched if charged for the full five seconds. A fully charged Flare Blade inflicts an explosion that deals 50% [[damage]] and devastating knockback, enough to [[one-hit KO]] all characters on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not always KO), thus making a fully charged Flare Blade easily both the highest-damaging and farthest-[[knockback|launching]] neutral special in Melee.
Flare Blade can be [[charge]]d for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position, and it can be launched at any time during the charge. The move will be automatically launched if charged for the full five seconds. A fully charged Flare Blade inflicts an explosion that deals 50% [[damage]] and devastating knockback, enough to [[one-hit KO]] all characters on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not always KO), thus making a fully charged Flare Blade easily both the highest-damaging and farthest-[[knockback|launching]] neutral special in Melee.


Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not.
Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not.
{{clear}}
{{clr}}


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
The move retains its original arcing animation from ''Melee'' whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to, which increases in size as Roy charges the move, escalating from a small explosion to a huge fiery blast.
[[File:Roy Screen-7.jpg|thumb|Fully charged Flare Blade in ''SSB4''.]]
The move retains its original arcing animation from ''Melee'', whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to which increases in size as Roy charges the move, escalating from a small explosion to a huge fiery blast.


It has increased startup as a tradeoff for the larger hitbox, as well as an animation where Roy lifts his sword along his left before retuning to neutral position; this part of the attack can be interrupted very soon, making the move very difficult to punish especially when [[spacing|spaced]] properly.
It has increased startup as a tradeoff for the larger hitbox, as well as an animation where Roy lifts his sword along his left side before returning to neutral position; this part of the attack can be interrupted very soon, making the move very difficult to punish especially when [[spacing|spaced]] properly.


Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and is able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options.
Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and is able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage. When taking into account its large hithox, it is incredibly strong for punishing bad ledge get-up options, or recovering opponents who fail to grab the ledge.


===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
Flare Blade returns as Roy's neutral special move. It appears relatively unchanged, but as with most unstorable chargeable moves, Roy can now turn around freely during the charge process, allowing more flexibility to the move.
[[File:Chrom Flare Blade.jpg|thumb|left|Chrom using Flare Blade in ''Ultimate''.]]
Flare Blade returns as Roy's neutral special move. It appears relatively unchanged, but Roy can now turn around freely during the charge process, allowing more flexibility to the move.


{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares the same neutral special. Chrom's Flare Blade is a yellow wind/slash shockwave, without any elemental [[effect]] associated to it. The particles emitted during the move's charge-up is also different, with the [[list of swords#Falchion|Falchion]] slowly glowing with a blue sparkle from the hilt to the tip. Additionally, dust and debris appear around Chrom while he is charging the move, and the explosion kicks up a considerable amount of rubble.
{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares the same neutral special. Chrom's Flare Blade is a yellow wind/slash shockwave, without any elemental [[effect]] associated to it despite its name. The particles emitted during the move's charge-up are also different, with [[list of swords#Falchion|Falchion]] slowly glowing with a blue sparkle from the hilt to the tip, and Chrom generating aesthetic shockwaves after each third of a charge, making the charge level easier to visually identify. Chrom himself glows blue while charging the move, causing it to closely resemble Marth's Shield Breaker in ''Melee''. Additionally, dust appears around Chrom while he is charging the move, and the explosion kicks up a considerable amount of debris.
 
In 1v1s, it causes 12% recoil damage to Roy and Chrom due to the newly added [[1v1 multiplier]]. In [[free-for-alls]] and [[doubles]], however, it remains 10% damage.
 
Like many slow and powerful attacks, a fully charged Flare Blade causes [[Special Zoom]] if it connects.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbmtrophychar=Roy
|ssbmtrophydesc=When it's fully charged, Roy's destructive Flare Blade delivers an [[instant KO]].
|ssbucount=2
|ssbuchar=Roy
|ssbudesc=Slashes downward with a flaming sword so powerfully that he can even damage himself.
|ssbuchar2=Chrom
|ssbudesc2=Swings his sword to the ground with such force that even he is not spared damage when fully charged.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet/Single|Roy|Neutral|name=Flare Blade|desc=Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged.}}
{{CustomSet/Single|Roy|Neutral|name=Flare Blade|desc={{Flag|North America}} {{GameIcon|SSB4-3}} Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged.<br/>{{Flag|North America}} {{GameIcon|SSB4-U}} Flame erupts as you bring your sword down. It's so powerful it can damage you, too!<br/>{{Flag|Europe}} Flame erupts as you bring your sword down. It's very powerful, but can damage you too.}}
# '''Flare Blade''': Default.
# '''Flare Blade''': Default.
Like the other DLC characters, Roy lacks custom move variations.
Like the other DLC characters, Roy lacks custom move variations.


==Origin==
==Origin==
[[File:Flare Blade origin.png|thumb|left|Roy's critical hit.]]
[[File:Flare Blade origin.png|thumb|Roy's ranged attack.]]
In [[fireemblemwiki:Fire Emblem: The Binding Blade|''Fire Emblem: The Binding Blade'']], the titular [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a [[fireemblemwiki:Critical hit|critical hit]].  Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.
In [[fireemblemwiki:Fire Emblem: The Binding Blade|''Fire Emblem: The Binding Blade'']], the titular [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a [[fireemblemwiki:Critical hit|critical hit]].  Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.
{{clear}}
 
Chrom has no abilities in any ''Fire Emblem'' game that resemble his version of the Flare Blade move.
{{clr}}
 
==Gallery==
<gallery>
Roy SSBU Skill Preview Neutral Special.png|Roy using Flare Blade as shown by the Move List in ''Ultimate''.
Chrom SSBU Skill Preview Neutral Special.png|Chrom using Flare Blade as shown by the Move List in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|エクスプロージョン|Ekusupurōjon}}, ''Explosion''
|en=Flare Blade
|fr=Épée flamboyante
|es=Hoja Llameante
|de=Glanz-Klinge
|it=Spada Vampa
|nl=Explosiezwaard
|ru={{rollover|Взрывной клинок|Vzryvnoy klinok|?}}
|ko={{rollover|익스플로전|Ikseupeullojeon|?}}, ''Explosion''
|zh={{rollover|爆破|Bàopò|?}}
}}


==Trivia==
==Trivia==
*In ''Brawl'', Ike's [[Eruption]] is very similar to this attack, only with differences in hit effects.
*In ''Brawl'', Ike's [[Eruption]] is very similar to this attack, only with differences in hit effects.
*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4'', the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70].
*In ''Melee'', Roy's voice clip when he releases a fully-charged Flare Blade is actually his blast KO cry; {{SSBM|Kirby}} also mimics this unique property with his own blast KO cry when he copies Roy and releases a fully-charged Flare Blade. This was changed to a unique voice clip starting with ''Smash 4''.
*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4'' and ''Smash Ultimate'', the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70].
**This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]].
**This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]].
{{clear}}
{{clr}}


{{Multiple Special Moves|Roy|Chrom}}
{{Multiple Special Moves|Roy|Chrom}}
Line 68: Line 104:
[[Category:Chrom]]
[[Category:Chrom]]
[[Category:Chrom (SSBU)]]
[[Category:Chrom (SSBU)]]
[[es:Hoja llameante]]

Latest revision as of 02:21, March 22, 2024

An icon for denoting incomplete things.
For other pages with the name Blade, see Blade (disambiguation).
Flare Blade
Roy Neutral B SSBU.gif
Chrom Neutral B SSBU.gif

Roy and Chrom's Flare Blade in Ultimate.
Users Roy
Chrom
Universe Fire Emblem

Flare Blade (エクスプロージョン, Explosion) is Roy's and Chrom's neutral special move, derived from the Melee iteration of Marth's Shield Breaker. It is known for being one of the few moves capable of dealing a one-hit KO in the Smash Bros. series. It is also known for being the most powerful attack of any character that is not a Final Smash.

Overview[edit]

The user swings his sword up and over his head to charge up the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion. The move will activate automatically after being charged for a certain amount of time.

In Super Smash Bros. Melee[edit]

Roy's Flare Blade
Fully charged Flare Blade in Melee.

Flare Blade shares the same arcing animation to Marth's Shield Breaker. However, Flare Blade can be charged significantly longer, which means it can deal more damage and knockback. The overhead slash will only produce a damaging flame-effect explosion if the attack connects with an opponent or the move is charged all the way, which hinders its hitbox.

Flare Blade can be charged for up to five seconds by holding the special button, growing stronger the longer Roy holds it in position, and it can be launched at any time during the charge. The move will be automatically launched if charged for the full five seconds. A fully charged Flare Blade inflicts an explosion that deals 50% damage and devastating knockback, enough to one-hit KO all characters on any normal-sized stage (on large and/or irregular stages such as Temple, the move may not always KO), thus making a fully charged Flare Blade easily both the highest-damaging and farthest-launching neutral special in Melee.

Roy suffers 10% in recoil damage from the use of a fully charged Flare Blade, regardless of whether it hits a target or not.

In Super Smash Bros. 4[edit]

Fully charged Flare Blade in SSB4.

The move retains its original arcing animation from Melee, whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to which increases in size as Roy charges the move, escalating from a small explosion to a huge fiery blast.

It has increased startup as a tradeoff for the larger hitbox, as well as an animation where Roy lifts his sword along his left side before returning to neutral position; this part of the attack can be interrupted very soon, making the move very difficult to punish especially when spaced properly.

Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and is able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage. When taking into account its large hithox, it is incredibly strong for punishing bad ledge get-up options, or recovering opponents who fail to grab the ledge.

In Super Smash Bros. Ultimate[edit]

Chrom using Flare Blade in Ultimate.

Flare Blade returns as Roy's neutral special move. It appears relatively unchanged, but Roy can now turn around freely during the charge process, allowing more flexibility to the move.

Chrom, Roy's Echo Fighter, shares the same neutral special. Chrom's Flare Blade is a yellow wind/slash shockwave, without any elemental effect associated to it despite its name. The particles emitted during the move's charge-up are also different, with Falchion slowly glowing with a blue sparkle from the hilt to the tip, and Chrom generating aesthetic shockwaves after each third of a charge, making the charge level easier to visually identify. Chrom himself glows blue while charging the move, causing it to closely resemble Marth's Shield Breaker in Melee. Additionally, dust appears around Chrom while he is charging the move, and the explosion kicks up a considerable amount of debris.

In 1v1s, it causes 12% recoil damage to Roy and Chrom due to the newly added 1v1 multiplier. In free-for-alls and doubles, however, it remains 10% damage.

Like many slow and powerful attacks, a fully charged Flare Blade causes Special Zoom if it connects.

Instructional quotes[edit]

Super Smash Bros. Melee trophy description RoyHeadSSBM.png When it's fully charged, Roy's destructive Flare Blade delivers an instant KO.
Super Smash Bros. Ultimate Move List RoyHeadSSBU.png Slashes downward with a flaming sword so powerfully that he can even damage himself.
ChromHeadSSBU.png Swings his sword to the ground with such force that even he is not spared damage when fully charged.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Flare Blade
RoyNeutral1-SSB4.png
"North America Super Smash Bros. for Nintendo 3DS Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged.
North America Super Smash Bros. for Wii U Flame erupts as you bring your sword down. It's so powerful it can damage you, too!
Europe Flame erupts as you bring your sword down. It's very powerful, but can damage you too.
"
  1. Flare Blade: Default.

Like the other DLC characters, Roy lacks custom move variations.

Origin[edit]

Roy's ranged attack.

In Fire Emblem: The Binding Blade, the titular Binding Blade wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a critical hit. Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.

Chrom has no abilities in any Fire Emblem game that resemble his version of the Flare Blade move.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese エクスプロージョン, Explosion
UK English Flare Blade
France French Épée flamboyante
Germany German Glanz-Klinge
Spain Spanish Hoja Llameante
Italy Italian Spada Vampa
China Chinese 爆破
South Korea Korean 익스플로전, Explosion
Netherlands Dutch Explosiezwaard
Russia Russian Взрывной клинок

Trivia[edit]

  • In Brawl, Ike's Eruption is very similar to this attack, only with differences in hit effects.
  • In Melee, Roy's voice clip when he releases a fully-charged Flare Blade is actually his blast KO cry; Kirby also mimics this unique property with his own blast KO cry when he copies Roy and releases a fully-charged Flare Blade. This was changed to a unique voice clip starting with Smash 4.
  • If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50% (45% in Smash 4), but the 41%/45% Flare Blade actually has greater knockback value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the Home-Run Contest. In the case of Smash 4 and Smash Ultimate, the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70].