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Electroshock Arm: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Electroshock Arm
|name=Electroshock Arm
|image=[[File:SSB4 - Dark Pit Screen-2.jpg|300px]]
|image=[[File:Dark Pit Side B SSBU.gif|300px]]
|caption=Electroshock Arm in {{forwiiu}}
|caption=Electroshock Arm in ''Super Smash Bros. Ultimate''.
|user={{SSB4|Dark Pit}}
|user=[[Dark Pit]]
|universe={{uv|Kid Icarus}}
|universe={{uv|Kid Icarus}}
|interwiki= icaruspedia
|interwiki= icaruspedia
Line 10: Line 10:
|interwikipage= Electroshock Arm
|interwikipage= Electroshock Arm
}}
}}
{{cquote|''Charges forward with a weapon that launches foes diagonally upward.''|cite=Description from ''Ultimate''{{'}}s Move List}}


The '''Electroshock Arm''' ({{ja|豪腕デンショッカー|Gōwan Den Shokkā}}, ''Strong/Stout-Arm Electric Shocker'') is {{SSB4|Dark Pit}}'s [[side special move]].
The '''Electroshock Arm''' ({{ja|豪腕デンショッカー|Gōwan Den Shokkā}}, ''Strong/Stout-Arm Electric Shocker'') is {{SSB4|Dark Pit}}'s [[side special move]].


==Overview==
==Overview==
The move is an [[electric]]al variant of Pit's [[Upperdash Arm]]. The move has exactly the same effects and frame data as Pit's version, having [[super armor]] and able to deflect projectiles while active, along with suffering from great ending lag should Dark Pit use the move in midair (though just like Upperdash Arm, it does not put him into a helpless state like so). However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 1% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.
The move is an [[electric]]al variant of Pit's [[Upperdash Arm]]. The move has similar effects and the same frame data as Pit's version, having [[super armor]] on frames 11-26 and being able to deflect projectiles while active. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 1% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.
 
The move has a proximity detection hitbox out on frame 16-35 on the ground, or 19-35 in the air, just like Upperdash Arm. Dark Pit suffers from great ending lag should a player use the move in midair as well (though just like Upperdash Arm, it does not put him into a helpless state like so).


Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 50%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an [[edgeguard]] to guarantee an early kill.
Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 50%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an [[edgeguard]] to guarantee an early kill.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Dark Pit
|ssb4-3desc=A steadfast forward charge with a weapon that launches foes diagonally upward.
|ssbuchar=Dark Pit
|ssbudesc=Charges forward with a weapon that launches foes diagonally upward.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|DarkPit|Side|name1=Electroshock Arm|desc1=A steadfast forward charge with a weapon that launches foes diagonally upward.|name2=Electrocut Arm|desc2=Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied.|name3=Quickshock Arm|desc3=Charge forward with such speed, you won't stop even after delivering an uppercut.}}
{{CustomSet|DarkPit|Side|name1=Electroshock Arm|desc1=A steadfast forward charge with a weapon that launches foes diagonally upward.|name2=Electrocut Arm|desc2=Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied.|name3=Quickshock Arm|desc3=Charge forward with such speed, you won't stop even after delivering an uppercut.}}
#'''Electroshock Arm''': Default.
#'''Electroshock Arm''': Default.
#'''Electrocut Arm''': A [[counterattack]] with [[super armor]] that allows Dark Pit to uppercut enemies if they try to hit him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. Dark Pit will initiate the attack if an enemy comes close, regardless if they hit him or not. This move can be canceled when used on the very [[edge]] of the stage. Has slightly less range to activate the move than Pit's Interception Arm.
#'''Electrocut Arm''': Has [[super armor]] on frames 7-40 and allows Dark Pit to uppercut enemies if they get near him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. This move can be canceled when used on the very [[edge]] of the stage. Has slightly less range to activate the move than Pit's Interception Arm. Like Interception Arm, the attack has super armor on frames 1-8.{{Main|Dark Pit (SSB4)/Side special/Custom 1}}
#'''Quickshock Arm''': A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a [[shield]]ing opponent, or to slide across the stage if aimed properly near and towards a [[ledge]].
#'''Quickshock Arm''': A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a [[shield]]ing opponent, or to slide across the stage if aimed properly near and towards a [[ledge]].{{Main|Dark Pit (SSB4)/Side special/Custom 2}}
<gallery>
<gallery>
SSB4 Electroshock Uppercut 1.jpg|Electrocut Arm in {{for3ds}}.
SSB4 Electroshock Uppercut 1.jpg|Electrocut Arm in {{for3ds}}.
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[[File:ElectroshockArmOrigin.png|thumb|125px|The Electroshock Arm as it appears in ''Uprising''.]]
[[File:ElectroshockArmOrigin.png|thumb|125px|The Electroshock Arm as it appears in ''Uprising''.]]
The Electroshock Arm is one of the Arm weapons introduced in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. This weapon inflicts paralysis and has expanding charged shots. Unlike the Silver Bow and Dark Pit Staff, Dark Pit never uses this weapon in Uprising (unless the player equips it when controlling him).  
The Electroshock Arm is one of the Arm weapons introduced in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. This weapon inflicts paralysis and has expanding charged shots. Unlike the Silver Bow and Dark Pit Staff, Dark Pit never uses this weapon in Uprising (unless the player equips it when controlling him).  
{{clear}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Electroshock Arm.jpg|Electroshock Arm being used in {{for3ds}}.
SSB4 Electroshock Arm.jpg|Electroshock Arm being used in {{for3ds}}.
Dark Pit SSBU Skill Preview Side Special.png|Dark Pit using Electroshock Arm as shown by a Skill Preview in ''Ultimate''.
SSB4 - Dark Pit Screen-2.jpg|Electroshock Arm in {{forwiiu}}.
Dark Pit SSBU Skill Preview Side Special.png|Dark Pit using Electroshock Arm as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|豪腕デンショッカー|Gōwan Den Shokkā}}
|en=Electroshock Arm
|fr=Bras cyber
|es=Brazal biónico
|de=Elektroarm
|it=Braccio elettroshock
|nl=Schokarm
|ru={{rollover|Электропушка|Elektropushka|?}}
|ko={{rollover|호완 전기 충격|Howan Jeon-gi Chunggyeok|?}}
|zh_cn={{rollover|豪腕电击勾拳|Háo Wàn Diànjí Gōu Quán|?}}
|zh_tw={{rollover|豪腕電擊鉤拳|Háo Wàn Diànjí Gōu Quán|?}}
}}
==Trivia==
*If the [[Shadow]] [[Assist Trophy]] freezes Dark Pit while performing Electrocut Arm in ''Smash 4'', the counter hitbox will remain active and trigger if hit. The frozen Dark Pit will not attack until being unfrozen, but will remain [[intangible]] in the mean time.


{{Special Moves|char=Dark Pit}}
{{Special Moves|char=Dark Pit}}

Latest revision as of 22:39, June 29, 2023

Electroshock Arm
Dark Pit Side B SSBU.gif
Electroshock Arm in Super Smash Bros. Ultimate.
User Dark Pit
Universe Kid Icarus
Article on Icaruspedia Electroshock Arm

The Electroshock Arm (豪腕デンショッカー, Strong/Stout-Arm Electric Shocker) is Dark Pit's side special move.

Overview[edit]

The move is an electrical variant of Pit's Upperdash Arm. The move has similar effects and the same frame data as Pit's version, having super armor on frames 11-26 and being able to deflect projectiles while active. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 1% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.

The move has a proximity detection hitbox out on frame 16-35 on the ground, or 19-35 in the air, just like Upperdash Arm. Dark Pit suffers from great ending lag should a player use the move in midair as well (though just like Upperdash Arm, it does not put him into a helpless state like so).

Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 50%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an edgeguard to guarantee an early kill.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout DarkPitHeadSSB4-3.png A steadfast forward charge with a weapon that launches foes diagonally upward.
Super Smash Bros. Ultimate Move List DarkPitHeadSSBU.png Charges forward with a weapon that launches foes diagonally upward.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Electroshock Arm 2. Electrocut Arm 3. Quickshock Arm
DarkPitSide1-SSB4.png
DarkPitSide2-SSB4.png
DarkPitSide3-SSB4.png
"A steadfast forward charge with a weapon that launches foes diagonally upward." "Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied." "Charge forward with such speed, you won't stop even after delivering an uppercut."
  1. Electroshock Arm: Default.
  2. Electrocut Arm: Has super armor on frames 7-40 and allows Dark Pit to uppercut enemies if they get near him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. This move can be canceled when used on the very edge of the stage. Has slightly less range to activate the move than Pit's Interception Arm. Like Interception Arm, the attack has super armor on frames 1-8.
  3. Quickshock Arm: A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a shielding opponent, or to slide across the stage if aimed properly near and towards a ledge.

Origin[edit]

The Electroshock Arm as it appears in Uprising.
Taken from Icaruspedia.
The Electroshock Arm as it appears in Uprising.

The Electroshock Arm is one of the Arm weapons introduced in Kid Icarus: Uprising. This weapon inflicts paralysis and has expanding charged shots. Unlike the Silver Bow and Dark Pit Staff, Dark Pit never uses this weapon in Uprising (unless the player equips it when controlling him).

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 豪腕デンショッカー
UK English Electroshock Arm
France French Bras cyber
Germany German Elektroarm
Spain Spanish Brazal biónico
Italy Italian Braccio elettroshock
China Chinese (Simplified) 豪腕电击勾拳
Taiwan Chinese (Traditional) 豪腕電擊鉤拳
South Korea Korean 호완 전기 충격
Netherlands Dutch Schokarm
Russia Russian Электропушка

Trivia[edit]

  • If the Shadow Assist Trophy freezes Dark Pit while performing Electrocut Arm in Smash 4, the counter hitbox will remain active and trigger if hit. The frozen Dark Pit will not attack until being unfrozen, but will remain intangible in the mean time.