Down tilt: Difference between revisions

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* [[Mr. Game and Watch]]'s and [[Falco]]'s down tilts, well known for their speed, power and comboability.  Each of their down tilts sends the enemy upwards and can kill as early as 100%.
* [[Mr. Game and Watch]]'s and [[Falco]]'s down tilts, well known for their speed, power and comboability.  Each of their down tilts sends the enemy upwards and can kill as early as 100%.
* [[Marth]] and [[Yoshi]]'s down tilts, which are low trajectory "pokes" useful for [[edge-guarding]].
* [[Marth]] and [[Yoshi]]'s down tilts, which are low trajectory "pokes" useful for [[edge-guarding]]. Both moves are significantly weaker in Brawl.
* [[Ness]]'s down tilt is an [[infinite]] on certain stages against fast fallers.
* [[Ness]]'s down tilt is an [[infinite]] on certain stages against fast fallers.



Revision as of 14:00, August 12, 2008

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A Strong Down, also known as a Down tilt (abbreviated "dtilt,") is a Strong Attack performed by any character by holding the control stick lightly down or crouching and pressing A while on the ground. It will instantly hit all surrounding characters, making it useful for clearing room. It is also useful for one rolling around you. It can also be performed by pressing Z while crouching.

In Super Smash Bros. Brawl Strong Down attacks have the ability to make opponents pratfall occasionally.

Notable down tilts include:

  • Mr. Game and Watch's and Falco's down tilts, well known for their speed, power and comboability. Each of their down tilts sends the enemy upwards and can kill as early as 100%.
  • Marth and Yoshi's down tilts, which are low trajectory "pokes" useful for edge-guarding. Both moves are significantly weaker in Brawl.
  • Ness's down tilt is an infinite on certain stages against fast fallers.