Bowser Jr. (SSBU)/Floor attack (back): Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrGetupAttackBackSSBU.gif|thumb| | [[File:BowserJrGetupAttackBackSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s getup attack when laying on his back.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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!Hitbox | !Hitbox | ||
|22-23 | |22-23 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
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{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | ||
==Trivia== | |||
*Alongside {{SSBU|Sonic}}'s [[Sonic (SSBU)/Floor attack (front)|front floor attack]], this is the only floor attack in the game to consist of a single hit, rather than two separate hits to the character's respective sides. | |||
**It also deals less damage than each hit of other characters' floor attacks (7% → 6%), but with some more [[shield damage]] to compensate (8 → 10). | |||
{{MvSubNavBowserJr|g=SSBU}} | {{MvSubNavBowserJr|g=SSBU}} | ||
[[Category:Bowser Jr. (SSBU)]] | [[Category:Bowser Jr. (SSBU)]] | ||
[[Category:Floor attacks (SSBU)]] | [[Category:Floor attacks (SSBU)]] |
Latest revision as of 12:43, July 31, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Intangibility | 1-23 |
---|---|
Hitbox | 22-23 |
Interruptible | 46 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- Alongside Sonic's front floor attack, this is the only floor attack in the game to consist of a single hit, rather than two separate hits to the character's respective sides.
- It also deals less damage than each hit of other characters' floor attacks (7% → 6%), but with some more shield damage to compensate (8 → 10).
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