SSBU Icon.png

Bowser Jr. (SSBU)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.


This move is called Clown Cannon that haves the Junior Clown Car opening its mouth and fires a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's hitbox changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense shield damage. 10% when uncharged, 7% when uncharged and hits late, 20% when fully charged, and 14% when fully charged and hits late.

Update 3.1.0 has less startup and ending lag overall in midair, allowing to react quickly.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).


ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
0 0 0 1.0% 8.0 AngleIcon48.png Forward 90 52 0 HitboxTableIcon(False).png 3.8 top 0.0 0.0 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png


  • The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.