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Bowser Jr. (SSBU)/Neutral special

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Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.

Overview

This move is called Clown Cannon that haves the Junior Clown Car opening its mouth and fires a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's hitbox changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense shield damage. 10% when uncharged, 7% when uncharged and hits late, 20% when fully charged, and 14% when fully charged and hits late.

Update 3.1.0 has less startup and ending lag overall in midair, allowing to react quickly.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.0% 8.0 AngleIcon48.png 90 52 0 3.8 top 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png

Trivia

  • The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.