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Bowser Jr. (SSBU)/Neutral special

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Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.
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Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).


ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.0% 8.0 AngleIcon48.png 90 52 0 3.8 top 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png


  • The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.

This move in SSB4 This move in SSBU Bowser Jr.'s moveset
Neutral attack (1 · 2 · inf) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash