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Bayonetta (SSBU)/Dash attack

Hitbox visualization for Bayonetta's dash attack
Hitbox visualization showing Bayonetta's dash attack.
Hitbox visualization for Bayonetta's dash attack Bullet Arts
Hitbox visualization showing Bayonetta's dash attack Bullet Arts.

OverviewEdit

The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low ending lag, and can cross up shields at point blank range. However, it comes out rather slow and possesses no combo potential whatsoever, limiting its uses to cover landings, tech-chasing in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.

Update HistoryEdit

  3.1.0

  •   Dash attack's clean hit deals more knockback at high percents (80 base/65 scaling → 78/71).

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Forward 78 71 0   5.0 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 78 71 0   1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Forward 80 65 0   4.5 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 80 65 0   1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            

Bullet ArtsEdit

The bullet is shot from Bayonetta's right arm gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 10.4 to 10.5 11.0 to 15.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 10.4 to 12.5 11.0 to 71.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Clean hit 15-20
Late hit 21-26
Bullet Arts window 28
Interruptible 43
Animation length 64
                                                                                                                               

Bullet ArtsEdit

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
State change
 
Interruptible

ParametersEdit

Uniquely for a dash attack, the move's travel speed is reduced by 0.8× for each opponent hit, with a maximum of 4 reductions in one use, much like Captain Falcon's down special.