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List of regional version differences (SSB)

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There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.

JPN to NTSC changes

General

  • The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so most drills are useless.
  • All attacks have 1 extra freeze frame.
  • Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
  • Vs. Match changed from "Battle Royal" to "Free-for-all."
  • Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
  • Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC has cartoon hitting sounds.
    • The narrator also says "Fox" in a different tone than the Western version, the re-recorded voices have a slightly different echo effect than the Japanese originals.
  • Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
  • The momentum slide has been removed for all characters.

Captain Falcon

  • Buff Runs slightly faster (from 70 to 75), but keeps less horizontal momentum from jumps.
  • Nerf Lower jumps due to reduced jump power (from 25 to 24 for first jump and from 0.95 to 0.9 for double jump).
  • Change Higher falling speed (from 60 to 66).
  • Nerf Forward tilt deals 1% less damage.
  • Nerf Falcon Dive covers less distance.

Falcon is considered to be better in the Japanese version due to having a much more useful recovery and due to a better short hop due to his better jump height. Falcon has a better matchup vs. one of his only weaknesses, Fox, in the Japanese version along with a positive matchup with Jigglypuff but a tradeoff in a worse matchup vs. Kirby.

Donkey Kong

  • Very slightly heavier (from 0.84 to 0.83).

DK is considered to be worse in the Japanese version of Smash 64 as the changes to DI do not affect DK as much as other characters but as characters are generally buffed and DK does not have a way to abuse the reduction of smash DI and is more susceptible than others to drills (due to his large hitbox.)

Fox

  • Down tilt deals 2% more damage.
  • Down smash has a horizontal knockback angle instead of a vertical knockback angle, making it worse for combos but better at edgeguarding.
  • Blaster deals 1% more damage and has less knockback.
  • Fire Fox deals 3% more damage and has a vertical knockback angle, but does not have invincibility frames.
  • Reflector has a different projectile damage multiplier but deals less knockback and at a less downward angle making shine spikes much harder.

Fox is considered to be slightly better in the Japanese version of Smash 64 due to having a much better recovery and his down aerial becoming an easy combo move without the presence of heavy Smash DI, regardless of the less useful shine. However, since Kirby is better, that matchup is also harder.

Jigglypuff

  • Down smash has more range on both sides.
  • Rest does 6% more damage.

Jigglypuff is considered to be half a tier to a a tier worse in the Japanese version due to the much worse Rest and its susceptibility to even earlier KOs, as drills combo Jigglypuff easier.

Kirby

  • About 3% smaller (from 0.94 to 0.91).
  • Up smash and down smash both deal 2% less damage.
  • Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
  • Forward throw has a more diagonal angle removing most of its vertical KO ability.
  • Final Cutter covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
  • Stone deals 2% less damage.
  • Rolls are shorter.

Kirby is considered to be better in the Japanese version of Smash 64 because the lack of SDI makes his forward and down aerials almost impossible to DI out of, and because his forward throw can KO more reliably.

Link

  • Sword very slightly shortened.
  • Walks slightly slower (from 0.4 to 0.37).
  • Shorter jumps and recovery due to higher gravity (from 3.2 to 3.4).
  • Slightly larger shield (from 260 like Mario to 280 like Fox).
  • Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
  • Up smash deals 2% less damage (total).
  • Neutral air has more knockback and a more diagonal angle.
  • Forward air deals 1% less damage in spots.
  • Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
  • Down air deals 2% less damage.
  • Boomerang covers less distance and only causes knockback past 100%, removing most of its usefulness in combos.
  • Spin Attack does 1% less damage in spots and covers less distance in the air.
  • Bombs deal 1 less damage when thrown down and 2 less when thrown any other way. It also has more knockback at any percent which makes comboing easier.

Link is considered to be 1 tier to 1.5 tiers better in the Japanese version due to a longer recovery and his up tilt becoming one of the best in the game, being able to combo easier and sending opponents on a more favorable angle, along with a more useful Boomerang.

Luigi

JPN NTSC PAL AUS
Size 1.0x 1.12x
Head hurtbox dimensions {155,200,150} {155,160,150}
Airspeed 26.0 22.5
Rolls Travel shorter Travel further
Forward throw Does 12% damage with 80 base knockback Does 16% damage with 70 base knockback
Back throw Does 16% damage with 70 base knockback Does 12% damage with 80 base knockback
Fireball Has 22 base knockback and 50 knockback scaling, travels farther Has 10 base knockback and 25 knockback scaling, travels less far
Fire Jump Punch Ground sweetspot: angle of 80, 100 base knockback, 78 knockback scaling, L Kick sound
Air sweetspot: 24% damage, 75 knockback scaling, L Kick sound
Sourspot: 2% damage
Ground sweetspot: angle of 90, 90 base knockback, 80 knockback scaling, L Bat sound
Air sweetspot: 25% damage, 80 knockback scaling, L Bat sound
Sourspot: 1% damage

Luigi is considered to be slightly better in the Japanese version due to his reliance on drill combos which are much harder to Smash DI out of regardless of the worse recovery.

Mario

JPN NTSC PAL AUS
Size 1.0x 1.12x
Head hurtbox dimensions {148,160,138} {148,140,138}
Rolls Travel shorter Travel further
Fireball Does 6% damage with 22 base knockback and 50 knockback scaling, travels farther Does 7% damage with 10 base knockback and 25 knockback scaling, travels less far
Super Jump Punch Gains less distance Gains more distance

Mario is considered slightly worse in the Japanese version due to the worse recovery and his general combos being less affected by Smash DI. He also has a less advantageous matchup against Captain Falcon and is slightly worse vs Kirby.

Ness

  • Up tilt has more knockback but deals 1% less damage.
  • All smash attacks deal 2% less damage.
  • Up air deals 2% less damage.
  • PK Fire deals a total of 9% more damage, but travels shorter distance.
  • PK Thunder 2 deals 5% less damage, lasts for less time, and has more landing lag.

Ness is considered to be between 1.5 and two tiers better in the Japanese version due to a much more useful recovery, an up tilt that combos much more easily, an up air which can KO 10% earlier, and somewhat more useful down smash.

Pikachu

  • Dash attack has more knockback.
  • Forward smash has more range.
  • Thunder Jolt covers less distance.

Pikachu is considered to be slightly worse in the Japanese version due to a less useful forward smash and due to being more susceptible to KOs as it is more difficult to escape combos via Quick Attack, due to the increased hitstun. However, Pikachu is considered to still be the best character in the game regardless.

Samus

  • Up smash only hits two times while grounded instead of one.

Samus is considered to be slightly better in the Japanese version due to less DI making her Screw Attack more useful.

Yoshi

  • Faster air speed (from 40 to 44).
  • Slightly smaller jumps due to higher gravity (from 2.7 to 2.8).
  • Higher falling speed (from 55 to 58).
  • Down smash does 1% more damage.

Yoshi is considered to be sightly better in the Japanese version due to less SDI making his down aerial much better and easier to use, along with a a slightly better short hop as well as faster air speed.

NTSC to PAL (AUS) changes

General

  • Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo)
  • Star Fox referred to as STARWING
  • Star Fox 64 referred to as LYLATWARS

Physics Engine/Technical Play

  • Jigglypuff's Rest has a much smaller hitbox (more similar to Melee)
  • Teleports go a longer distance
  • Yoshi has less lag when not Z-Canceling moves such as F-air.
  • Link has a slightly faster horizontal speed which in turn:
    • Makes his Up-B recovery slightly better
    • Makes his F-air noticeably easier to connect with

PAL (AUS) to PAL (EUR) changes

General

  • The language can be set to English, French or German.
  • In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".

Stage names

English French German
Peach's Castle Château de Peach Toadstools Schloß
Congo Jungle Jungle du Congo Tiefster Kongo
Hyrule Castle Château d'Hyrule Schloß Hyrule
Planet Zebes Planète Zebes Planet Zebes
Yoshi's Island Île Yoshi Yoshi-Insel
Dream Land Pays des Rêves Dream Land
Sector Z Secteur Z Sektor Z
Saffron City Safrania Saffronia City
Mushroom Kingdom Royaume Champignon Donut-Ebene

See also

References