Co-Op Event 5: The Yoshi Team of 50

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Co-Op Event 5
The Yoshi Team of 50
Ecp05-theyoshiteamof50.png
Official description It's a mountain of Yoshis! Take care of them all before completing one lap.
Character(s) used Meta Knight (2 lives)
Pit (2P) (2 lives
Opponent(s) Yoshi x50
Stage(s) Rainbow Cruise
Music {{{music}}}

Summary

In this Co-op event in Super Smash Bros. Brawl, two-players controlling Meta-Knight and Pit must dispatch 50 easily KOed Yoshi before one 'lap' of Rainbow Cruise is complete.

Strategies

On the easy and medium levels of difficulty, the event is not all that difficult. However, when playing on hard the two players have exactly two minutes, twelve seconds, and twenty-five milliseconds to defeat the Yoshi squad, and thus, in order to do so, a systematic approach is required. Meta Knight should theoretically act as the offensive arm during the boat phase, for example, as standing at the peak of the crow's nest whilst continually engaging his Up+A upward single sword stab will allow the duo to quickly dispatch the first 16 Yoshi, alternately one could use his neutral air and dispatch upwards twenty Yoshis but this is a lot harder. After this stage, things become more difficult, as obstacles can get in the way of the players' attempts to KO them quickly. However, in general, the Yoshi still spawn somewhere along the middle of the screen; be aware that the middle is always moving, so keeping up with it may prove to be a difficult task. Note that items do spawn as well, and since Meta Knight has the better up tilt, Pit should be going around collecting important items such as Assist Trophies and Poké balls. Clearing the event on hard isn't an easy task to do, but with a certain amount of luck with items and a pinch of skill, it can be pulled off.

An even easier method is to pause the game after defeating a Yoshi. Once the console finishes loading (becomes quiet) unpause and the next Yoshi will appear. Repeat the process. This method circumvents the loading time and makes the event much easier to complete.

Item Use Strategies

Generally, the use of items is subjective in this scenario. Due to the upward moving level, on the hard difficulty, the use of any hammers or other items that hinder jumping capabilities is inadvisable. That said, the strategic use of a well placed Pokéball is invaluable, if someone such as Moltres or Metagross emerges, and, in the later stages of the lap, the Cracker Launcher can be incredibly useful. These two items, along with many others, however, can hinder the quick KO'ing of the Yoshi team as well. The emergence of a fire-breathing Pokemon, the use of a Smart Bomb, or the appearance of Mr. Ressetti, the Devil, or the Nintendog from the Assist Trophy item only serve to make one's efforts all the more difficult. In conclusion, although they can be helpful, items should be used, at most, extremely sparingly with a strategic plan in mind, as the random nature of many items may only result in the defeat of the players if they are used carelessly.