Ness (SSBM)

Revision as of 20:09, November 2, 2008 by 66.82.9.104 (talk)
This page is about Ness's appearance in Super Smash Bros. Melee. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (21)


Ness (ネス, Nesu) is a default character in Super Smash Bros. Melee. Tierwise, he is placed toward the bottom. This is ironic because he was among the best in the original Super Smash Bros. Announced at E3 2001, He was originally going to be replaced by Lucas from Mother 3, but the game wasn't released by the time Melee was completed.

Normal Moves

A Attacks

  • A: Hook 1-3%
  • A (Second): Straight 1-2%
  • A (Third): Kick 2-4%
  • Dash A: PK Shove 2-12%
  • F-Tilt: Short kick 6-11%
  • U-Tilt: Push up 3-7%
  • D-Tilt: Squat kick 1-3%
  • Forward Smash: Home Run Swing 9-32%
  • Down Smash: Walk the Dog 3-25%
  • Up Smash: Around the World 3-22%

Aerial Attacks

  • Aerial A: Ness spin 4-11%
  • Aerial Forward A: Flying PK Shove 1-15%
  • Aerial Back A: PK Drop Kick 5-16%
  • Aerial Up A: Jumping Headbutt 7-13%
  • Aerial Down A: Meteor Kick 6-12%

Grabs and Throws

  • Pummel: Captive Headbutt 1-3%
  • Forward Throw: PK Throw 6-11%
  • Back Throw: Reverse PK Throw 6-11%
  • Up Throw: Cowboy PK Throw 5-10%
  • Down Throw: PK Inferno 1-8%

Special Moves

Changes from N64 to Melee

  • Available as a starter
  • New Neutral B (PK Flash). PK Fire is now Ness' Side B.
  • Bat has longer reach.
  • Up Smash and Down Smash have decreased in range and power.
  • PK Thunder 2 has a little less knockback. (Ness also doesn't travel as far as in 64)
  • Color of PSI Magnet changed from green to blue.
  • Ground Jump is now normal, rather than psychokinetic.
  • Dash A and and Forward Air are now psychokinetic.
  • PK Thunder moves faster and probably travels less distance.
  • New Voice Samples.
  • The crowd no longer cheers when Ness absorbs a projectile with Down B.
  • Slightly heavier compared to 64. (In 64, he was lighter than Fox, now he's heavier than Fox)

Pros

  • Long recovery
  • Effective, as well as lowest double jump cancel
  • Effective at comboing, especially with double jump cancel
  • Very good aerial attacks
  • Throws can KO and combo
  • Powerful forward smash; can deflect projectiles
  • Very versatile projectile; arguably the best Up B in the game
  • Largest ledge sweetspot range
  • Recovery can curve on walls, such as at Final Destination.
  • All Throws are useful. (Forward throw is good for knockback at low percentages. Back throw is according to Simna, the strongest throw in the game which makes it good for finishing opponents. Up and Down Throw are good for setting up combos)

Cons

  • Slow without advanced techniques
  • Highly abusable recovery
  • Extremely low grab range
  • Slow special moves
  • Recovery only works on certain levels
  • Poor down and up smash attacks
  • Human Missle has some ending lag
  • Low range and priority on the Down-B.

Unique Abilities

Trophies

"Ness is a young boy who's mastered the psychic power known as PSI. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages."

Game: Earthbound (06/95)

Smash Red

"The key to mastering Ness is controlling his unique midair jump, which makes up for what he lacks in speed. His PK Flash attack may seem weak at first glance, but it grows more powerful the longer you hold down the B button. To do a lot of damage with PK Fire, try to burn your opponent as many times as possible."

Smash Blue

"Ness's mind is his best weapon. PK Thunder is a PSI missile weapon that can be guided using the Control Stick, and if Ness hits himself with it, he turns into a living missile capable of doing massive damage. This move can also be used for recovery. PSI Magnet turns energy missile attacks into health; try out certain Pokémon for stamina replenishment."