King Dedede (SSBU)/Down special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Jet Hammer needs a lot more data.) |
(not sure what "additional data" would be needed in the timing section) |
||
Line 17: | Line 17: | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
For both versions, landing a fully charged hit produces a [[Special Zoom]]. | For both versions, landing a fully charged hit produces a [[Special Zoom]]. | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 190: | Line 189: | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Regular=== | ===Regular=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 196: | Line 194: | ||
|17-18 | |17-18 | ||
|- | |- | ||
! | !Damage-based armor (grounded only, from release) | ||
|1-14 | |1-14 | ||
|- | |- | ||
Line 217: | Line 215: | ||
This data begins when the move is released | This data begins when the move is released | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Damage-based armor (grounded only) | ||
|1-14 | |1-14 | ||
|- | |- | ||
Line 238: | Line 236: | ||
==Parameters== | ==Parameters== | ||
===Move=== | ===Move=== | ||
{ | {|class="wikitable" | ||
|- | |||
!Damage-based armour | |||
|14% | |||
|- | |||
!Charging walk speed | |||
|0.7 units per frame | |||
|- | |||
!Full charge time | |||
|120 frames | |||
|- | |||
!Partly charged damage | |||
| +0.15% per frame | |||
|- | |||
!Full charge hold self-damage | |||
| +1% per 30 frames | |||
|- | |||
!Full charge self-damage limit | |||
|100% | |||
|} | |||
===Special Zoom (fully charged)=== | ===Special Zoom (fully charged)=== | ||
{ | {|class="wikitable" | ||
|- | |||
!Duration | |||
|40 frames | |||
|- | |||
!Slowdown factor | |||
|4x | |||
|- | |||
!Zoom rate | |||
|4 | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|25 frames | |||
|} | |||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Revision as of 07:37, August 18, 2022
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.
King Dedede down special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Grounded Max | Aerial Max | |||
Overview
Hitboxes
For both versions, landing a fully charged hit produces a Special Zoom.
Timing
Regular
Charge | 17-18 |
---|---|
Damage-based armor (grounded only, from release) | 1-14 |
Hitbox (from release) | 10-11 |
Interruptible (from release) | 60 |
Animation length (from release) | 71 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded only |
Maximum charge
This data begins when the move is released
Damage-based armor (grounded only) | 1-14 |
---|---|
Hitbox | 9-11 |
Interruptible | 70 |
Animation length | 90 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded only |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters
Move
Damage-based armour | 14% |
---|---|
Charging walk speed | 0.7 units per frame |
Full charge time | 120 frames |
Partly charged damage | +0.15% per frame |
Full charge hold self-damage | +1% per 30 frames |
Full charge self-damage limit | 100% |
Special Zoom (fully charged)
Duration | 40 frames |
---|---|
Slowdown factor | 4x |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 25 frames |
|