King K. Rool (SSBU)/Floor attack (trip): Difference between revisions
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Raul Retana (talk | contribs) mNo edit summary |
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|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
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|bk=60 | |bk=60 | ||
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|xpos=0.0 | |xpos=0.0 | ||
|ypos=4.5 | |ypos=4.5 | ||
|zpos=-18.0 | |zpos=-18.0 to -4.5 | ||
|ff=1 | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Slash | |sfx=Slash | ||
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|zpos=18.0 | |zpos=18.0 to 4.5 | ||
|ff=1 | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Slash | |sfx=Slash |
Revision as of 14:39, July 14, 2020
File:KingKRoolGetupAttackSSBU(Trip).gif
Hitbox visualization showing King K. Rool's floor attack after tripping.
Overview
King K. Rool gets up with a slightly disgruntled look before letting out two claw swipes. With only 7 frames of intangibility (like many trip attacks), these claw swipes are not actually disjoints like normal floor attacks. As such, this attack's short range (especially vertically), high startup lag and lack of protection makes this move virtually useless outside of catching someone being a bit too slow in regards to setting up trip punishes.
Hitboxes
Timing
Intangibility | 1-7 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 30-31 |
Interruptible | 49 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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