Pummel: Difference between revisions

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A '''pummel''' is the attack useable while an opponent remains trapped in your [[grab]]. Any character can pummel by pressing the [[A]] or [[Z]] button after using a successful grab (Z or R+A). Since the character will already holding the other with their arms, most pummels are knee jabs or headbutts. This move also works after using [[Bowser]]'s [[Koopa Klaw]]. Pummeling is primarily used to rack up damage before a throw. The higher an opponent's damage meter, the longer you can pummel them before he or she is able to break free from the grab. Otherwise, an adept fighter may escape before even a single blow is landed.
A '''pummel''' is the attack useable while an opponent remains trapped in your [[grab]]. Any character can pummel by pressing the [[A]] or [[Z]] button after using a successful grab (made by pressing Z or R+A). Since the character will already holding the other with their arms, most pummels are knee jabs or headbutts. They tend to do around 2-3% of damage.  This move also works after using [[Bowser]]'s [[Koopa Klaw]]. Pummeling is primarily used to rack up damage before a throw. The higher an opponent's damage meter, the longer you can pummel them before he or she is able to break free from the grab. Otherwise, an adept fighter may escape before even a single blow is landed.


Pummeling was first introduced in [[Melee]]. It can be performed much more quickly in [[Brawl]]
Pummeling was first introduced in [[Melee]]. It can be performed much more quickly in [[Brawl]]

Revision as of 20:17, September 17, 2008

A pummel is the attack useable while an opponent remains trapped in your grab. Any character can pummel by pressing the A or Z button after using a successful grab (made by pressing Z or R+A). Since the character will already holding the other with their arms, most pummels are knee jabs or headbutts. They tend to do around 2-3% of damage. This move also works after using Bowser's Koopa Klaw. Pummeling is primarily used to rack up damage before a throw. The higher an opponent's damage meter, the longer you can pummel them before he or she is able to break free from the grab. Otherwise, an adept fighter may escape before even a single blow is landed.

Pummeling was first introduced in Melee. It can be performed much more quickly in Brawl


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