Ganondorf (SSB4)/Up smash: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 21:11, May 2, 2018
Overview
Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low due to its interruptibility, making it easy to fake out opponents and use another attack. When sweetspotted, his up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage despite not dealing any extra, dealing more than half uncharged and nearly breaking it when fully charged.
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Hitboxes | 21-23 |
Interruptible | 42 |
Animation length | 54 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|