Mega Man (SSBU)/Down aerial: Difference between revisions
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==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |30 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}} | ||
==Hard Knuckle parameters== | |||
{|class="wikitable" | |||
!Lifetime | |||
|13 frames | |||
|- | |||
!Downward speed | |||
|4.2 | |||
|- | |||
!Lifetime when hitting ground | |||
|5 frames | |||
|} | |||
==Trivia== | |||
*Uniquely, much like Mega Man's {{mvsub|Mega Man|SSBU|up aerial}}, the clean ID 0 hitbox is coded to have the vertical component of its launch angle inverted if the projectile is reflected, causing it to launch upward instead of meteor smashing. | |||
{{MvSubNavMegaMan|g=SSBU}} | {{MvSubNavMegaMan|g=SSBU}} | ||
[[Category:Mega Man (SSBU)]] | [[Category:Mega Man (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |
Latest revision as of 13:52, July 27, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Early hit | 23-25 |
Clean hit | 26-35 |
Ending autocancel | 55- |
Interruptible | 65 |
Animation length | 69 |
Landing lag[edit]
Interruptible | 15 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Prop event |
Interruptible |
Hard Knuckle parameters[edit]
Lifetime | 13 frames |
---|---|
Downward speed | 4.2 |
Lifetime when hitting ground | 5 frames |
Trivia[edit]
- Uniquely, much like Mega Man's up aerial, the clean ID 0 hitbox is coded to have the vertical component of its launch angle inverted if the projectile is reflected, causing it to launch upward instead of meteor smashing.