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Zero Suit Samus (SSBU)/Final Smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
{{incomplete}}
{{technical data|Timing}}
==Overview==
==Overview==


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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|24}}
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
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|clang=f
|clang=f
|rebound=f
|rebound=f
|rehit=8
|blockable=f
}}
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{{UltimateHitboxTableRow
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|clang=f
|clang=f
|rebound=f
|rebound=f
|rehit=8
|blockable=f
}}
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{{HitboxTableTitle|Final hit|24}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
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|rebound=f
|rebound=f
|blockable=f
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|clang=f
|clang=f
|rebound=f
|rebound=f
|blockable=f
}}
}}
|}
|}


==Timing==
==Timing==


{{MvSubNavZeroSuitSamus|g=SSBU}}
{{MvSubNavZeroSuitSamus|g=SSBU}}
[[Category:Zero Suit Samus (SSBU)]]
[[Category:Zero Suit Samus (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]

Latest revision as of 02:40, April 13, 2022

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Timing
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Zero Laser's final hit lasts three additional frames.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 8 1.6% 0 Sakurai angle Standard 0 100 1 HitboxTableIcon(False).png 10.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Explosion SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 8 1.2% 0 Sakurai angle Standard 0 100 5 HitboxTableIcon(False).png 22.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Explosion SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 25.0% 0 AngleIcon45.png Standard 85 75 0 HitboxTableIcon(False).png 10.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Explosion SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 20.0% 0 AngleIcon45.png Standard 60 85 0 HitboxTableIcon(False).png 35.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Explosion SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]